mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
Some work on symbol export, minor cleanups
This commit is contained in:
@@ -1660,34 +1660,6 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebu
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ImGui::MenuItem("Don't break on start", nullptr, &g_Config.bAutoRun); // should really invert this bool!
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ImGui::MenuItem("Fast memory", nullptr, &g_Config.bFastMemory);
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ImGui::Separator();
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/*
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// Symbol stuff. Move to separate menu?
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// Doesn't quite seem to work yet.
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if (ImGui::MenuItem("Load symbol map...")) {
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System_BrowseForFile(reqToken_, "Load symbol map", BrowseFileType::SYMBOL_MAP, [&](const char *responseString, int) {
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Path path(responseString);
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if (!g_symbolMap->LoadSymbolMap(path)) {
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ERROR_LOG(Log::Common, "Failed to load symbol map");
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}
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disasm_.DirtySymbolMap();
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});
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}
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if (ImGui::MenuItem("Save symbol map...")) {
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System_BrowseForFileSave(reqToken_, "Save symbol map", "symbols.map", BrowseFileType::SYMBOL_MAP, [](const char *responseString, int) {
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Path path(responseString);
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if (!g_symbolMap->SaveSymbolMap(path)) {
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ERROR_LOG(Log::Common, "Failed to save symbol map");
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}
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});
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}
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*/
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if (ImGui::MenuItem("Reset symbol map")) {
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g_symbolMap->Clear();
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disasm_.DirtySymbolMap();
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// NotifyDebuggerMapLoaded();
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Take screenshot")) {
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g_TakeScreenshot = true;
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}
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@@ -1715,6 +1687,49 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebu
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ImGui::MenuItem("Breakpoints", nullptr, &cfg_.breakpointsOpen);
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Symbols")) {
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if (ImGui::MenuItem("Load .ppmap...")) {
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System_BrowseForFile(reqToken_, "Load PPSSPP symbol map", BrowseFileType::SYMBOL_MAP, [&](const char *responseString, int) {
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Path path(responseString);
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if (!g_symbolMap->LoadSymbolMap(path)) {
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ERROR_LOG(Log::Common, "Failed to load symbol map");
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}
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disasm_.DirtySymbolMap();
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});
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}
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if (ImGui::MenuItem("Save .ppmap...")) {
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System_BrowseForFileSave(reqToken_, "Save PPSSPP symbol map", "symbols.ppmap", BrowseFileType::SYMBOL_MAP, [](const char *responseString, int) {
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Path path(responseString);
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if (!g_symbolMap->SaveSymbolMap(path)) {
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ERROR_LOG(Log::Common, "Failed to save symbol map");
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}
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});
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}
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if (ImGui::MenuItem("Load No$ .sym...")) {
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System_BrowseForFile(reqToken_, "Load No$ symbol map", BrowseFileType::SYMBOL_MAP, [&](const char *responseString, int) {
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Path path(responseString);
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if (!g_symbolMap->LoadNocashSym(path)) {
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ERROR_LOG(Log::Common, "Failed to load No$ symbol map");
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}
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disasm_.DirtySymbolMap();
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});
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}
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if (ImGui::MenuItem("Save No$ .sym...")) {
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System_BrowseForFileSave(reqToken_, "Save No$ symbol map", "symbols.sym", BrowseFileType::SYMBOL_MAP, [](const char *responseString, int) {
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Path path(responseString);
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if (!g_symbolMap->SaveNocashSym(path)) {
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ERROR_LOG(Log::Common, "Failed to save No$ symbol map");
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}
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});
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Reset symbol map")) {
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g_symbolMap->Clear();
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disasm_.DirtySymbolMap();
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// NotifyDebuggerMapLoaded();
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Memory")) {
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for (int i = 0; i < 4; i++) {
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char title[64];
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@@ -1765,14 +1780,17 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebu
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Misc")) {
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if (ImGui::MenuItem("Close Debugger")) {
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g_Config.bShowImDebugger = false;
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}
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ImGui::MenuItem("PPSSPP Internals", nullptr, &cfg_.internalsOpen);
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ImGui::MenuItem("Dear ImGui Demo", nullptr, &cfg_.demoOpen);
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ImGui::MenuItem("Dear ImGui Style editor", nullptr, &cfg_.styleEditorOpen);
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ImGui::EndMenu();
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}
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// Let's have this at the top level, to help anyone confused.
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if (ImGui::BeginMenu("Close Debugger")) {
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g_Config.bShowImDebugger = false;
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ImGui::EndMenu();
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}
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ImGui::EndMainMenuBar();
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}
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