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Call the sound effect mixer directly from Mix instead of pushing the samples from background audio.
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@@ -763,7 +763,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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#endif
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// TODO: Load these in the background instead of synchronously.
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g_BackgroundAudio.LoadSamples();
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g_BackgroundAudio.SFX().LoadSamples();
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if (!boot_filename.empty() && stateToLoad.Valid()) {
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SaveState::Load(stateToLoad, -1, [](SaveState::Status status, const std::string &message, void *) {
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