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Android: Ask for the local network permission for ad hoc, UPnP and servers
Part of #21585 Android 17 blocks LAN traffic in both directions (TCP and UDP, including broadcast and multicast) without ACCESS_LOCAL_NETWORK. Ask for it when networking, the built-in ad hoc server, UPnP, share-on-startup or the remote debugger gets turned on, when a game initializes ad hoc with networking enabled, and at startup if a server is set to start then. A denied ad hoc send fails with EPERM, which the games never see, so show a message for it. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -21,6 +21,7 @@
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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#include "Common/System/OSD.h"
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#include "Common/System/Request.h"
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#include "Common/GPU/OpenGL/GLFeatures.h"
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#include "Common/Data/Text/Parsers.h"
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#include "Common/Data/Encoding/Utf8.h"
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@@ -736,6 +737,8 @@ void DeveloperToolsScreen::OnCopyStatesToRoot(UI::EventParams &e) {
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void DeveloperToolsScreen::OnRemoteDebugger(UI::EventParams &e) {
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if (allowDebugger_) {
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// Only needed for connecting from another device, but that's the usual case.
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System_RequestLocalNetworkPermission();
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StartWebServer(WebServerFlags::DEBUGGER);
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} else {
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StopWebServer(WebServerFlags::DEBUGGER);
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