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Fix custom UI backgrounds again by initializing lazily (turned out to be the cause of #10662)
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@@ -664,8 +664,6 @@ bool NativeInitGraphics(GraphicsContext *graphicsContext) {
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screenManager->setDrawContext(g_draw);
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screenManager->setPostRenderCallback(&RenderOverlays, nullptr);
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UIBackgroundInit(*uiContext);
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#ifdef _WIN32
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winAudioBackend = CreateAudioBackend((AudioBackendType)g_Config.iAudioBackend);
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#if PPSSPP_PLATFORM(UWP)
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