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https://github.com/hrydgard/ppsspp.git
synced 2026-11-13 17:49:29 +01:00
A lot of NewUI work: layout and focus fixes, "TabHolder"
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8e5890a7e2
commit
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11 files changed
+221
-57
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+24
-16
@@ -1,12 +1,12 @@
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#include "ui.h"
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#include "ui_context.h"
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#include "ui/ui.h"
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#include "ui/view.h"
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#include "ui/ui_context.h"
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#include "gfx/texture.h"
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#include "gfx_es2/draw_buffer.h"
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#include "gfx_es2/glsl_program.h"
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#include "gfx_es2/gl_state.h"
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void UIContext::Begin()
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{
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void UIContext::Begin() {
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glstate.blend.enable();
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glstate.blendFunc.set(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glstate.cullFace.disable();
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@@ -24,8 +24,7 @@ void UIContext::Begin()
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uidrawbufferTop_->Begin();*/
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}
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void UIContext::BeginNoTex()
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{
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void UIContext::BeginNoTex() {
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glstate.blend.enable();
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glstate.blendFunc.set(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glstate.cullFace.disable();
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@@ -44,28 +43,23 @@ void UIContext::BeginNoTex()
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}
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void UIContext::RebindTexture() const
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{
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void UIContext::RebindTexture() const {
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if (uitexture_)
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uitexture_->Bind(0);
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}
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void UIContext::Flush()
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{
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if (uidrawbuffer_)
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{
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void UIContext::Flush() {
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if (uidrawbuffer_) {
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uidrawbuffer_->End();
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uidrawbuffer_->Flush();
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}
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if (uidrawbufferTop_)
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{
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if (uidrawbufferTop_) {
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uidrawbufferTop_->End();
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uidrawbufferTop_->Flush();
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}
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}
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void UIContext::End()
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{
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void UIContext::End() {
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UIEnd();
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Flush();
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}
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@@ -97,4 +91,18 @@ void UIContext::ActivateTopScissor() {
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} else {
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glstate.scissorTest.disable();
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}
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}
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void UIContext::FillRect(const UI::Drawable &drawable, const Bounds &bounds) {
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switch (drawable.type) {
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case UI::DRAW_SOLID_COLOR:
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uidrawbuffer_->DrawImageStretch(theme->whiteImage, bounds.x, bounds.y, bounds.x2(), bounds.y2(), drawable.color);
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break;
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case UI::DRAW_4GRID:
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uidrawbuffer_->DrawImage4Grid(drawable.image, bounds.x, bounds.y, bounds.x2(), bounds.y2(), drawable.color);
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break;
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case UI::DRAW_STRETCH_IMAGE:
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uidrawbuffer_->DrawImageStretch(drawable.image, bounds.x, bounds.y, bounds.x2(), bounds.y2(), drawable.color);
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break;
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}
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}
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