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UWP build fix. Had to reshuffle some stuff and compile some Vulkan files.
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@@ -137,6 +137,8 @@ static bool ovrFramebuffer_CreateGLES(XrSession session, ovrFramebuffer* frameBu
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#endif
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#if XR_USE_GRAPHICS_API_VULKAN
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static bool ovrFramebuffer_CreateVK(XrSession session, ovrFramebuffer* frameBuffer, int width, int height,
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bool multiview, void* context) {
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@@ -240,6 +242,8 @@ static bool ovrFramebuffer_CreateVK(XrSession session, ovrFramebuffer* frameBuff
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return true;
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}
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#endif
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void ovrFramebuffer_Destroy(ovrFramebuffer* frameBuffer) {
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if (VR_GetPlatformFlag(VR_PLATFORM_RENDERER_VULKAN)) {
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for (int i = 0; i < (int)frameBuffer->TextureSwapChainLength; i++) {
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