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Use VK_KHR_present_wait to get numbers on how much latency we have to screen
This extension is not available on Android, there they have VK_GOOGLE_display_timing, which they also have an abstraction library for, so will look at that later. Early part of work on #17685
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@@ -112,15 +112,24 @@ static void DrawFrameTiming(UIContext *ctx, const Bounds &bounds) {
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double fenceLatency_s = data.afterFenceWait - data.frameBegin;
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double submitLatency_s = data.firstSubmit - data.frameBegin;
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double queuePresentLatency_s = data.queuePresent - data.frameBegin;
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double actualPresentLatency_s = data.actualPresent - data.frameBegin;
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char presentStats[256] = "";
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if (data.actualPresent != 0.0) {
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snprintf(presentStats, sizeof(presentStats),
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"* Actual present: %0.1f ms\n",
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actualPresentLatency_s * 1000.0);
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}
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snprintf(statBuf, sizeof(statBuf),
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"Time from start of frame to event:\n"
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"* Past the fence: %0.1f ms\n"
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"* First submit: %0.1f ms\n"
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"* Queue-present: %0.1f ms\n",
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"* Queue-present: %0.1f ms\n"
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"%s",
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fenceLatency_s * 1000.0,
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submitLatency_s * 1000.0,
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queuePresentLatency_s * 1000.0
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queuePresentLatency_s * 1000.0,
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presentStats
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);
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}
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