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Fix more review comments.
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@@ -720,6 +720,7 @@ std::shared_ptr<GameInfo> GameInfoCache::GetInfo(Draw::DrawContext *draw, const
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if (info->IsWorking()) {
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// Uh oh, it's currently in process. It could mark pending = false with the wrong wantFlags.
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// Let's wait it out, then queue.
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// NOTE: This is bad because we're likely on the UI thread....
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WaitUntilDone(info);
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}
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