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Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
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@@ -75,7 +75,4 @@ void FramebufferManagerVulkan::NotifyClear(bool clearColor, bool clearAlpha, boo
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if (clearColor || clearAlpha) {
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SetColorUpdated(gstate_c.skipDrawReason);
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}
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if (clearDepth) {
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SetDepthUpdated();
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}
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}
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