Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.

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Henrik Rydgård committed 2022-08-20 08:29:33 +02:00
1 parent 97dbba0ec3
commit 12db0e52d4
12 files changed
+33 -61

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@@ -75,7 +75,4 @@ void FramebufferManagerVulkan::NotifyClear(bool clearColor, bool clearAlpha, boo
if (clearColor || clearAlpha) {
SetColorUpdated(gstate_c.skipDrawReason);
}
if (clearDepth) {
SetDepthUpdated();
}
}