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Remove the "DispatchFlush" mechanism, not convinced it's a win
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@@ -66,7 +66,7 @@ void SoftwareDrawEngine::NotifyConfigChanged() {
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decOptions_.applySkinInDecode = true;
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}
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void SoftwareDrawEngine::DispatchFlush() {
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void SoftwareDrawEngine::Flush() {
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transformUnit.Flush("debug");
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}
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