diff --git a/UI/DisplayLayoutScreen.cpp b/UI/DisplayLayoutScreen.cpp index a1920f9897..93e09d6c2b 100644 --- a/UI/DisplayLayoutScreen.cpp +++ b/UI/DisplayLayoutScreen.cpp @@ -172,7 +172,7 @@ static std::string PostShaderTranslateName(std::string_view value) { const ShaderInfo *info = GetPostShaderInfo(value); if (info) { auto ps = GetI18NCategory(I18NCat::POSTSHADERS); - return std::string(ps->T(value, info ? info->name : value)); + return std::string(ps->T(value, info->name)); } else { return std::string(value); } diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 5d2ba62883..3e5202ad94 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -163,7 +163,7 @@ static std::string TextureTranslateName(std::string_view value) { const TextureShaderInfo *info = GetTextureShaderInfo(value); if (info) { auto ts = GetI18NCategory(I18NCat::TEXTURESHADERS); - return std::string(ts->T(value, info ? info->name.c_str() : value)); + return std::string(ts->T(value, info->name.c_str())); } else { return std::string(value); } @@ -210,7 +210,7 @@ static std::string PostShaderTranslateName(std::string_view value) { const ShaderInfo *info = GetPostShaderInfo(value); if (info) { auto ps = GetI18NCategory(I18NCat::POSTSHADERS); - return std::string(ps->T(value, info ? info->name : value)); + return std::string(ps->T(value, info->name)); } else { return std::string(value); }