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Merge pull request #14202 from unknownbrackets/ui-labels
Add labels to all UI views
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31 files changed
+414
-151
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+18
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@@ -119,6 +119,7 @@ public:
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: UI::Clickable(layoutParams), gridStyle_(gridStyle), gamePath_(gamePath) {}
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void Draw(UIContext &dc) override;
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std::string DescribeText() const override;
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const override {
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if (gridStyle_) {
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w = 144*g_Config.fGameGridScale;
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@@ -408,6 +409,12 @@ void GameButton::Draw(UIContext &dc) {
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dc.RebindTexture();
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}
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std::string GameButton::DescribeText() const {
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std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(nullptr, gamePath_, 0);
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auto u = GetI18NCategory("UI Elements");
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return ReplaceAll(u->T("%1 button"), "%1", ginfo->GetTitle());
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}
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class DirButton : public UI::Button {
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public:
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DirButton(const std::string &path, bool gridStyle, UI::LayoutParams *layoutParams)
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@@ -663,17 +670,17 @@ void GameBrowser::Refresh() {
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Add(topBar);
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if (*gridStyle_) {
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gameList_ = new UI::GridLayout(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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gameList_ = new UI::GridLayoutList(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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Add(gameList_);
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} else {
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UI::LinearLayout *gl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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UI::LinearLayout *gl = new UI::LinearLayoutList(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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gl->SetSpacing(4.0f);
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gameList_ = gl;
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Add(gameList_);
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}
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} else {
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if (*gridStyle_) {
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gameList_ = new UI::GridLayout(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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gameList_ = new UI::GridLayoutList(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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} else {
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UI::LinearLayout *gl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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gl->SetSpacing(4.0f);
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@@ -733,7 +740,7 @@ void GameBrowser::Refresh() {
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fileInfo.clear();
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path_.GetListing(fileInfo, "zip:rar:r01:7z:");
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if (!fileInfo.empty()) {
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UI::LinearLayout *zl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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UI::LinearLayout *zl = new UI::LinearLayoutList(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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zl->SetSpacing(4.0f);
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Add(zl);
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for (size_t i = 0; i < fileInfo.size(); i++) {
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@@ -1065,15 +1072,17 @@ void MainScreen::CreateViews() {
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rightColumnItems->SetSpacing(0.0f);
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AnchorLayout *logos = new AnchorLayout(new AnchorLayoutParams(FILL_PARENT, 60.0f, false));
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if (System_GetPropertyBool(SYSPROP_APP_GOLD)) {
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logos->Add(new ImageView(ImageID("I_ICONGOLD"), IS_DEFAULT, new AnchorLayoutParams(64, 64, 0, 0, NONE, NONE, false)));
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logos->Add(new ImageView(ImageID("I_ICONGOLD"), "", IS_DEFAULT, new AnchorLayoutParams(64, 64, 0, 0, NONE, NONE, false)));
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} else {
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logos->Add(new ImageView(ImageID("I_ICON"), IS_DEFAULT, new AnchorLayoutParams(64, 64, 0, 0, NONE, NONE, false)));
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logos->Add(new ImageView(ImageID("I_ICON"), "", IS_DEFAULT, new AnchorLayoutParams(64, 64, 0, 0, NONE, NONE, false)));
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}
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logos->Add(new ImageView(ImageID("I_LOGO"), IS_DEFAULT, new AnchorLayoutParams(180, 64, 64, -5.0f, NONE, NONE, false)));
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logos->Add(new ImageView(ImageID("I_LOGO"), "PPSSPP", IS_DEFAULT, new AnchorLayoutParams(180, 64, 64, -5.0f, NONE, NONE, false)));
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#if !defined(MOBILE_DEVICE)
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if (!g_Config.bFullScreen) {
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fullscreenButton_ = logos->Add(new Button(ImageID(g_Config.bFullScreen ? "I_RESTORE" : "I_FULLSCREEN"), new AnchorLayoutParams(48, 48, NONE, 0, 0, NONE, false)));
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auto gr = GetI18NCategory("Graphics");
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fullscreenButton_ = logos->Add(new Button(gr->T("FullScreen", "Full Screen"), ImageID(g_Config.bFullScreen ? "I_RESTORE" : "I_FULLSCREEN"), new AnchorLayoutParams(48, 48, NONE, 0, 0, NONE, false)));
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fullscreenButton_->SetIgnoreText(true);
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fullscreenButton_->OnClick.Handle(this, &MainScreen::OnFullScreenToggle);
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}
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#endif
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@@ -1539,7 +1548,7 @@ void GridSettingsScreen::CreatePopupContents(UI::ViewGroup *parent) {
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auto sy = GetI18NCategory("System");
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ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, 50, 1.0f));
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LinearLayout *items = new LinearLayout(ORIENT_VERTICAL);
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LinearLayout *items = new LinearLayoutList(ORIENT_VERTICAL);
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items->Add(new CheckBox(&g_Config.bGridView1, sy->T("Display Recent on a grid")));
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items->Add(new CheckBox(&g_Config.bGridView2, sy->T("Display Games on a grid")));
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