Autodetect number of threads (remove setting). Fix some bugs.

This commit is contained in:
Henrik Rydgård
2021-06-12 21:06:59 +02:00
parent 03c79ae055
commit 0fa27ff9d7
14 changed files with 112 additions and 40 deletions
+18 -3
View File
@@ -1,3 +1,5 @@
#include "ppsspp_config.h"
#ifdef _WIN32
#include <windows.h>
#ifdef __MINGW32__
@@ -16,6 +18,9 @@
#if defined(__ANDROID__) || defined(__APPLE__) || (defined(__GLIBC__) && defined(_GNU_SOURCE))
#include <pthread.h>
#include <sys/types.h>
#include <unistd.h>
#include <sys/syscall.h>
#endif
#ifdef TLS_SUPPORTED
@@ -41,12 +46,14 @@ static EXCEPTION_DISPOSITION NTAPI ignore_handler(EXCEPTION_RECORD *rec,
#endif
void SetCurrentThreadName(const char* threadName) {
#ifdef _WIN32
#if PPSSPP_PLATFORM(WINDOWS)
// Set the debugger-visible threadname through an unholy magic hack
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
#endif
#if defined(_WIN32) && defined(__MINGW32__)
// TODO: Use the new function SetThreadDescription available since Windows 10, version 1607.
#if PPSSPP_PLATFORM(WINDOWS) && defined(__MINGW32__)
// Thread information for VS compatible debugger. -1 sets current thread.
THREADNAME_INFO ti;
ti.dwType = 0x1000;
@@ -67,7 +74,7 @@ void SetCurrentThreadName(const char* threadName) {
// Pop exception handler
tib->ExceptionList = tib->ExceptionList->Next;
#elif defined(_WIN32)
#elif PPSSPP_PLATFORM(WINDOWS)
#pragma pack(push,8)
struct THREADNAME_INFO {
DWORD dwType; // must be 0x1000
@@ -121,3 +128,11 @@ void AssertCurrentThreadName(const char *threadName) {
}
#endif
}
int GetCurrentThreadIdForDebug() {
#if PPSSPP_PLATFORM(WINDOWS)
return (int)GetCurrentThreadId();
#else
return gettid();
#endif
}