diff --git a/Common/UI/Context.cpp b/Common/UI/Context.cpp index f6effabb32..70202f44a3 100644 --- a/Common/UI/Context.cpp +++ b/Common/UI/Context.cpp @@ -172,7 +172,7 @@ void UIContext::ActivateTopScissor() { int h = std::max(0.0f, ceilf(scale_y * bounds.h)); if (x < 0 || y < 0 || x + w > pixel_xres || y + h > pixel_yres) { // This won't actually report outside a game, but we can try. - ERROR_LOG(G3D, "UI scissor out of bounds in %sScreen: %d,%d-%d,%d / %d,%d", screenTag_ ? screenTag_ : "N/A", x, y, w, h, pixel_xres, pixel_yres); + DEBUG_LOG(G3D, "UI scissor out of bounds in %sScreen: %d,%d-%d,%d / %d,%d", screenTag_ ? screenTag_ : "N/A", x, y, w, h, pixel_xres, pixel_yres); if (x < 0) { w += x; x = 0; } if (y < 0) { h += y; y = 0; } if (x >= pixel_xres) { x = pixel_xres - 1; } diff --git a/Core/Config.cpp b/Core/Config.cpp index 1c10cfa75b..cc93c9f4fc 100644 --- a/Core/Config.cpp +++ b/Core/Config.cpp @@ -1764,7 +1764,10 @@ void Config::CleanRecent() { } } - INFO_LOG(SYSTEM, "CleanRecent took %0.2f", time_now_d() - startTime); + double recentTime = time_now_d() - startTime; + if (recentTime > 0.1) { + INFO_LOG(SYSTEM, "CleanRecent took %0.2f", recentTime); + } recentIsos = cleanedRecent; }); } diff --git a/Core/Core.cpp b/Core/Core.cpp index d71887acea..7935db6e17 100644 --- a/Core/Core.cpp +++ b/Core/Core.cpp @@ -199,7 +199,6 @@ bool UpdateScreenScale(int width, int height) { dp_yres = new_dp_yres; pixel_xres = width; pixel_yres = height; - INFO_LOG(G3D, "pixel_res: %dx%d. Calling NativeResized()", pixel_xres, pixel_yres); NativeResized(); return true; } diff --git a/UI/NativeApp.cpp b/UI/NativeApp.cpp index 4c1913611e..f46ea47cbe 100644 --- a/UI/NativeApp.cpp +++ b/UI/NativeApp.cpp @@ -1472,7 +1472,7 @@ void NativeInputBoxReceived(std::function cb, b void NativeResized() { // NativeResized can come from any thread so we just set a flag, then process it later. - INFO_LOG(G3D, "NativeResized - setting flag"); + VERBOSE_LOG(G3D, "NativeResized - setting flag"); resized = true; }