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Global: Fix some type comparison/shadow warnings.
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@@ -241,7 +241,7 @@ void VulkanQueueRunner::RunSteps(VkCommandBuffer cmd, const std::vector<VKRStep
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// * Create copies of render target that are rendered to multiple times and textured from in sequence, and push those render passes
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// as early as possible in the frame (Wipeout billboards).
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for (int i = 0; i < steps.size(); i++) {
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for (size_t i = 0; i < steps.size(); i++) {
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const VKRStep &step = *steps[i];
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switch (step.stepType) {
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case VKRStepType::RENDER:
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@@ -266,7 +266,7 @@ void VulkanQueueRunner::RunSteps(VkCommandBuffer cmd, const std::vector<VKRStep
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void VulkanQueueRunner::LogSteps(const std::vector<VKRStep *> &steps) {
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ILOG("=======================================");
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for (int i = 0; i < steps.size(); i++) {
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for (size_t i = 0; i < steps.size(); i++) {
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const VKRStep &step = *steps[i];
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switch (step.stepType) {
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case VKRStepType::RENDER:
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