Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.

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Henrik Rydgård committed 2024-12-02 11:12:14 +01:00
1 parent 102d62deab
commit 0df2a40487
63 files changed
+344 -402

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@@ -20,7 +20,7 @@
#include "Core/System.h"
#include "Core/Util/GameDB.h"
#include "GPU/GPU.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUCommon.h"
// TODO: This should be moved here or to Common, doesn't belong in /GPU
#include "GPU/Vulkan/DebugVisVulkan.h"
#include "GPU/Common/FramebufferManagerCommon.h"
@@ -190,7 +190,7 @@ static void DrawFrameTiming(UIContext *ctx, const Bounds &bounds) {
ctx->RebindTexture();
}
void DrawFramebufferList(UIContext *ctx, GPUInterface *gpu, const Bounds &bounds) {
void DrawFramebufferList(UIContext *ctx, GPUDebugInterface *gpu, const Bounds &bounds) {
if (!gpu) {
return;
}