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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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@@ -20,7 +20,7 @@
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#include "Core/System.h"
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#include "Core/Util/GameDB.h"
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#include "GPU/GPU.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUCommon.h"
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// TODO: This should be moved here or to Common, doesn't belong in /GPU
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#include "GPU/Vulkan/DebugVisVulkan.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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@@ -190,7 +190,7 @@ static void DrawFrameTiming(UIContext *ctx, const Bounds &bounds) {
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ctx->RebindTexture();
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}
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void DrawFramebufferList(UIContext *ctx, GPUInterface *gpu, const Bounds &bounds) {
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void DrawFramebufferList(UIContext *ctx, GPUDebugInterface *gpu, const Bounds &bounds) {
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if (!gpu) {
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return;
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}
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