From 0daaf70ee355293d9ce3c794e44d13c358bb7433 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Mon, 2 Jun 2014 23:37:26 -0700 Subject: [PATCH] Add UI for realtime sync option. --- UI/GameSettingsScreen.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index c121dee857..b52957130b 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -304,6 +304,7 @@ void GameSettingsScreen::CreateViews() { systemSettings->Add(new CheckBox(&g_Config.bSeparateCPUThread, s->T("Multithreaded (experimental)")))->SetEnabled(!PSP_IsInited()); systemSettings->Add(new CheckBox(&g_Config.bSeparateIOThread, s->T("I/O on thread (experimental)")))->SetEnabled(!PSP_IsInited()); + systemSettings->Add(new CheckBox(&g_Config.bForceLagSync, s->T("Force real clock sync (slower, less lag)"))); systemSettings->Add(new PopupSliderChoice(&g_Config.iLockedCPUSpeed, 0, 1000, s->T("Change CPU Clock", "Change CPU Clock (0 = default) (unstable)"), screenManager())); #ifndef MOBILE_DEVICE systemSettings->Add(new PopupSliderChoice(&g_Config.iRewindFlipFrequency, 0, 1800, s->T("Rewind Snapshot Frequency", "Rewind Snapshot Frequency (0 = off, mem hog)"), screenManager()));