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Add some safety checks. Fix some inadvertent Y-flips (bit hacky).
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@@ -391,7 +391,7 @@ void FramebufferManagerVulkan::RebindFramebuffer() {
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bool FramebufferManagerVulkan::NotifyStencilUpload(u32 addr, int size, bool skipZero) {
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// In Vulkan we should be able to simply copy the stencil data directly to a stencil buffer without
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// messing about with bitplane textures and the like.
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// messing about with bitplane textures and the like. Or actually, maybe not...
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return false;
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}
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