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User chain support
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@@ -212,9 +212,10 @@ public:
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bool bFragmentTestCache;
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int iSplineBezierQuality; // 0 = low , 1 = Intermediate , 2 = High
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bool bHardwareTessellation;
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std::string sPostShaderName; // Off for off.
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std::string sTextureShaderName;
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std::vector<std::string> vPostShaderNames; // Off for chain end (only Off for no shader)
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std::map<std::string, float> mPostShaderSetting;
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std::string sTextureShaderName;
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bool bGfxDebugOutput;
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bool bGfxDebugSplitSubmit;
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int iInflightFrames;
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