Optimize the resampler a little. Update native with new ability to not force 44khz so we actually get any use.

This causes Nexus 4 and Nexus 9 to end up on the fast path, greatly decreasing audio latency!

This also removes the "atomic audio" setting as the new audio code is lock-free always.
This commit is contained in:
Henrik Rydgard committed 2015-01-11 18:06:42 +01:00
1 parent 1b926ec59e
commit 0c6ceee210
6 files changed
+16 -40

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@@ -428,8 +428,6 @@ void GameSettingsScreen::CreateViews() {
#endif
systemSettings->Add(new CheckBox(&g_Config.bSetRoundingMode, s->T("Respect FPU rounding (disable for old GEB saves)")))->OnClick.Handle(this, &GameSettingsScreen::OnJitAffectingSetting);
systemSettings->Add(new CheckBox(&g_Config.bAtomicAudioLocks, s->T("Atomic Audio locks (experimental)")))->SetEnabled(!PSP_IsInited());
systemSettings->Add(new ItemHeader(s->T("Developer Tools")));
systemSettings->Add(new Choice(s->T("Developer Tools")))->OnClick.Handle(this, &GameSettingsScreen::OnDeveloperTools);