diff --git a/UI/DisplayLayoutScreen.cpp b/UI/DisplayLayoutScreen.cpp index 57a1d28896..38a539b2af 100644 --- a/UI/DisplayLayoutScreen.cpp +++ b/UI/DisplayLayoutScreen.cpp @@ -270,6 +270,9 @@ void DisplayLayoutScreen::CreateViews() { }); rightColumn->Add(rotation); + static const char *bufFilters[] = { "Linear", "Nearest", }; + rightColumn->Add(new PopupMultiChoice(&g_Config.iBufFilter, gr->T("Screen Scaling Filter"), bufFilters, 1, ARRAY_SIZE(bufFilters), gr->GetName(), screenManager())); + rightColumn->Add(new ItemHeader(gr->T("Postprocessing effect"))); Draw::DrawContext *draw = screenManager()->getDrawContext(); diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index ef7d5b6c3a..afaaaeaff3 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -569,9 +569,6 @@ void GameSettingsScreen::CreateViews() { static const char *texFilters[] = { "Auto", "Nearest", "Linear", "Auto Max Quality"}; graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTexFiltering, gr->T("Texture Filter"), texFilters, 1, ARRAY_SIZE(texFilters), gr->GetName(), screenManager())); - static const char *bufFilters[] = { "Linear", "Nearest", }; - graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBufFilter, gr->T("Screen Scaling Filter"), bufFilters, 1, ARRAY_SIZE(bufFilters), gr->GetName(), screenManager())); - #if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS) bool showCardboardSettings = deviceType != DEVICE_TYPE_VR; #else