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Correct the drop shadow
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@@ -239,7 +239,7 @@ Draw::Texture *GenerateUIAtlas(Draw::DrawContext *draw, Atlas *atlas) {
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}
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img.scale = scale;
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addDropShadow(img, 4, 0, 0);
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addDropShadow(img, 4);
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// pngSave(Path(std::string("../buttons_") + PNGNameFromID(shapeId)), img.data(), img.width(), img.height(), 4);
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}
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