Delete geometry shader culling support. Is mostly replaced, and will be fully replaced with software transform.

This commit is contained in:
Henrik Rydgård
2026-05-28 10:51:59 +02:00
parent d849db6be5
commit 0b47955c64
22 changed files with 43 additions and 769 deletions
+1 -3
View File
@@ -94,7 +94,6 @@
<ClInclude Include="..\..\GPU\Common\DrawEngineCommon.h" />
<ClInclude Include="..\..\GPU\Common\FragmentShaderGenerator.h" />
<ClInclude Include="..\..\GPU\Common\FramebufferManagerCommon.h" />
<ClInclude Include="..\..\GPU\Common\GeometryShaderGenerator.h" />
<ClInclude Include="..\..\GPU\Common\PresentationCommon.h" />
<ClInclude Include="..\..\GPU\Common\GPUDebugInterface.h" />
<ClInclude Include="..\..\GPU\Common\GPUStateUtils.h" />
@@ -163,7 +162,6 @@
<ClCompile Include="..\..\GPU\Common\DrawEngineCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\FragmentShaderGenerator.cpp" />
<ClCompile Include="..\..\GPU\Common\FramebufferManagerCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\GeometryShaderGenerator.cpp" />
<ClCompile Include="..\..\GPU\Common\PresentationCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\GPUDebugInterface.cpp" />
<ClCompile Include="..\..\GPU\Common\GPUStateUtils.cpp" />
@@ -239,4 +237,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
+1 -3
View File
@@ -50,7 +50,6 @@
<ClCompile Include="..\..\GPU\Software\RasterizerRectangle.cpp" />
<ClCompile Include="..\..\GPU\Software\RasterizerRegCache.cpp" />
<ClCompile Include="..\..\GPU\Common\FragmentShaderGenerator.cpp" />
<ClCompile Include="..\..\GPU\Common\GeometryShaderGenerator.cpp" />
<ClCompile Include="..\..\GPU\Common\VertexShaderGenerator.cpp" />
<ClCompile Include="..\..\GPU\Common\ReinterpretFramebuffer.cpp" />
<ClCompile Include="..\..\GPU\Common\Draw2D.cpp" />
@@ -132,7 +131,6 @@
<ClInclude Include="..\..\GPU\Software\RasterizerRectangle.h" />
<ClInclude Include="..\..\GPU\Software\RasterizerRegCache.h" />
<ClInclude Include="..\..\GPU\Common\FragmentShaderGenerator.h" />
<ClInclude Include="..\..\GPU\Common\GeometryShaderGenerator.h" />
<ClInclude Include="..\..\GPU\Common\VertexShaderGenerator.h" />
<ClInclude Include="..\..\GPU\Common\ReinterpretFramebuffer.h" />
<ClInclude Include="..\..\GPU\Common\Draw2D.h" />
@@ -171,4 +169,4 @@
<UniqueIdentifier>{49bcf7f6-518a-4ecd-af55-bda3a344efe7}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
</Project>