Debugger: Keep pop up menus to ContextMenu only.

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Unknown W. Brackets committed 2021-10-07 19:53:40 -07:00
1 parent 39d3b4d933
commit 09f4e82aa7
5 files changed
+12 -9

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@@ -65,6 +65,7 @@
#if PPSSPP_API(ANY_GL)
#include "Windows/GEDebugger/GEDebugger.h"
#endif
#include "Windows/W32Util/ContextMenu.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/W32Util/ShellUtil.h"
@@ -101,7 +102,6 @@ static std::string gpuDriverVersion;
static std::string restartArgs;
HMENU g_hPopupMenus;
int g_activeWindow = 0;
static std::thread inputBoxThread;
@@ -665,10 +665,8 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
timeBeginPeriod(1); // TODO: Evaluate if this makes sense to keep.
ContextMenuInit(_hInstance);
MainWindow::Init(_hInstance);
g_hPopupMenus = LoadMenu(_hInstance, (LPCWSTR)IDR_POPUPMENUS);
MainWindow::Show(_hInstance);
HWND hwndMain = MainWindow::GetHWND();