diff --git a/Common/GPU/D3D9/D3D9ShaderCompiler.cpp b/Common/GPU/D3D9/D3D9ShaderCompiler.cpp index 5a647196fe..d3821066aa 100644 --- a/Common/GPU/D3D9/D3D9ShaderCompiler.cpp +++ b/Common/GPU/D3D9/D3D9ShaderCompiler.cpp @@ -47,7 +47,7 @@ LPD3DBLOB CompileShaderToByteCodeD3D9(const char *code, const char *target, std: pShaderCode = nullptr; } } else { - (*errorMessage).clear(); + errorMessage->clear(); } return pShaderCode; diff --git a/Common/GPU/ShaderTranslation.cpp b/Common/GPU/ShaderTranslation.cpp index 84cd69afe5..42e540a40f 100644 --- a/Common/GPU/ShaderTranslation.cpp +++ b/Common/GPU/ShaderTranslation.cpp @@ -233,7 +233,7 @@ bool TranslateShader(std::string *dest, ShaderLanguage destLang, const ShaderLan return false; #endif - (*errorMessage).clear(); + errorMessage->clear(); glslang::TProgram program; const char *shaderStrings[1]{}; diff --git a/Core/Debugger/WebSocket/WebSocketUtils.cpp b/Core/Debugger/WebSocket/WebSocketUtils.cpp index be1a1371a9..3ba5984f4b 100644 --- a/Core/Debugger/WebSocket/WebSocketUtils.cpp +++ b/Core/Debugger/WebSocket/WebSocketUtils.cpp @@ -262,7 +262,7 @@ bool DebuggerRequest::ParamString(const char *name, std::string *out, DebuggerPa return true; } else if (tag == JSON_NULL) { if (required) { - (*out).clear(); + out->clear(); } return true; } else if (tag == JSON_NUMBER) { diff --git a/Core/Loaders.cpp b/Core/Loaders.cpp index 02625a16c5..37722fe0cf 100644 --- a/Core/Loaders.cpp +++ b/Core/Loaders.cpp @@ -60,7 +60,7 @@ FileLoader *ConstructFileLoader(const Path &filename) { // TODO : improve, look in the file more IdentifiedFileType Identify_File(FileLoader *fileLoader, std::string *errorString) { - (*errorString).clear(); + errorString->clear(); if (fileLoader == nullptr) { *errorString = "Invalid fileLoader"; return IdentifiedFileType::ERROR_IDENTIFYING;