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Cleanup a lot of the bootup state management.
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@@ -120,7 +120,7 @@ private:
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DisplayLayoutScreen::DisplayLayoutScreen(const Path &filename) : UIDialogScreenWithGameBackground(filename) {}
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void DisplayLayoutScreen::DrawBackground(UIContext &dc) {
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if (PSP_IsInited() && !g_Config.bSkipBufferEffects) {
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if (PSP_GetBootState() == BootState::Complete && !g_Config.bSkipBufferEffects) {
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// We normally rely on the PSP screen showing through.
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} else {
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// But if it's not present (we're not in game, or skip buffer effects is used),
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