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Cleanup a lot of the bootup state management.
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@@ -326,9 +326,7 @@ std::string __KernelStateSummary() {
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return __KernelThreadingSummary();
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}
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void sceKernelExitGame()
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{
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void sceKernelExitGame() {
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INFO_LOG(Log::sceKernel, "sceKernelExitGame");
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__KernelSwitchOffThread("game exited");
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Core_Stop();
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