From 08032e4b14ceee3dd8a1fe3abb5e4bfaf0440a93 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Wed, 8 Apr 2015 11:56:29 -0700 Subject: [PATCH] Fix a leak in an error condition. --- GPU/Directx9/DepalettizeShaderDX9.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/GPU/Directx9/DepalettizeShaderDX9.cpp b/GPU/Directx9/DepalettizeShaderDX9.cpp index 4511391fef..decf55a60b 100644 --- a/GPU/Directx9/DepalettizeShaderDX9.cpp +++ b/GPU/Directx9/DepalettizeShaderDX9.cpp @@ -94,6 +94,7 @@ LPDIRECT3DTEXTURE9 DepalShaderCacheDX9::GetClutTexture(const u32 clutID, u32 *ra HRESULT hr = pD3Ddevice->CreateTexture(texturePixels, 1, 1, usage, (D3DFORMAT)D3DFMT(dstFmt), pool, &tex->texture, NULL); if (FAILED(hr)) { ERROR_LOG(G3D, "Failed to create D3D texture for depal"); + delete tex; return nullptr; } @@ -101,6 +102,7 @@ LPDIRECT3DTEXTURE9 DepalShaderCacheDX9::GetClutTexture(const u32 clutID, u32 *ra hr = tex->texture->LockRect(0, &rect, NULL, 0); if (FAILED(hr)) { ERROR_LOG(G3D, "Failed to lock D3D texture for depal"); + delete tex; return nullptr; } // Regardless of format, the CLUT should always be 1024 bytes.