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UI: Make popups transition their button.
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@@ -252,32 +252,51 @@ void PopupScreen::update() {
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static const int FRAMES_LEAD_IN = 6;
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static const int FRAMES_LEAD_OUT = 4;
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float animatePos = 1.0f;
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++frames_;
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if (frames_ < FRAMES_LEAD_IN) {
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float leadIn = bezierEaseInOut(frames_ * (1.0f / (float)FRAMES_LEAD_IN));
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alpha_ = leadIn;
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scale_.x = 0.9f + leadIn * 0.1f;
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scale_.y = 0.9f + leadIn * 0.1f;
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translation_.y = -dp_yres * (1.0f - leadIn) * 0.5f;
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animatePos = leadIn;
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} else if (finishFrame_ > 0) {
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float leadOut = bezierEaseInOut((frames_ - finishFrame_) * (1.0f / (float)FRAMES_LEAD_OUT));
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alpha_ = 1.0f - leadOut;
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scale_.x = 0.9f + (1.0f - leadOut) * 0.1f;
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scale_.y = 0.9f + (1.0f - leadOut) * 0.1f;
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translation_.y = -dp_yres * leadOut * 0.5f;
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animatePos = 1.0f - leadOut;
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if (frames_ >= finishFrame_ + FRAMES_LEAD_OUT) {
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// Actual finish happens here.
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screenManager()->finishDialog(this, finishResult_);
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}
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}
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if (animatePos < 1.0f) {
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alpha_ = animatePos;
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scale_.x = 0.9f + animatePos * 0.1f;
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scale_.y = 0.9f + animatePos * 0.1f;
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if (hasPopupOrigin_) {
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float xoff = popupOrigin_.x - dp_xres / 2;
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float yoff = popupOrigin_.y - dp_yres / 2;
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// Pull toward the origin a bit.
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translation_.x = xoff * (1.0f - animatePos) * 0.2f;
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translation_.y = yoff * (1.0f - animatePos) * 0.2f;
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} else {
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translation_.y = -dp_yres * (1.0f - animatePos) * 0.2f;
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}
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} else {
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alpha_ = 1.0f;
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scale_.x = 1.0f;
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scale_.y = 1.0f;
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translation_.x = 0.0f;
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translation_.y = 0.0f;
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}
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}
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void PopupScreen::SetPopupOrigin(const UI::View *view) {
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hasPopupOrigin_ = true;
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popupOrigin_ = view->GetBounds().Center();
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}
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void PopupScreen::TriggerFinish(DialogResult result) {
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finishFrame_ = frames_;
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finishResult_ = result;
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@@ -391,6 +410,8 @@ UI::EventReturn PopupMultiChoice::HandleClick(UI::EventParams &e) {
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ListPopupScreen *popupScreen = new ListPopupScreen(ChopTitle(text_), choices, *value_ - minVal_,
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std::bind(&PopupMultiChoice::ChoiceCallback, this, std::placeholders::_1));
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popupScreen->SetHiddenChoices(hidden_);
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if (e.v)
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popupScreen->SetPopupOrigin(e.v);
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screenManager_->push(popupScreen);
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return UI::EVENT_DONE;
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}
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@@ -470,6 +491,8 @@ EventReturn PopupSliderChoice::HandleClick(EventParams &e) {
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SliderPopupScreen *popupScreen = new SliderPopupScreen(value_, minValue_, maxValue_, ChopTitle(text_), step_, units_);
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popupScreen->OnChange.Handle(this, &PopupSliderChoice::HandleChange);
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if (e.v)
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popupScreen->SetPopupOrigin(e.v);
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screenManager_->push(popupScreen);
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return EVENT_DONE;
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}
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@@ -512,6 +535,8 @@ EventReturn PopupSliderChoiceFloat::HandleClick(EventParams &e) {
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SliderFloatPopupScreen *popupScreen = new SliderFloatPopupScreen(value_, minValue_, maxValue_, ChopTitle(text_), step_, units_);
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popupScreen->OnChange.Handle(this, &PopupSliderChoiceFloat::HandleChange);
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if (e.v)
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popupScreen->SetPopupOrigin(e.v);
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screenManager_->push(popupScreen);
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return EVENT_DONE;
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}
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@@ -719,6 +744,8 @@ EventReturn PopupTextInputChoice::HandleClick(EventParams &e) {
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TextEditPopupScreen *popupScreen = new TextEditPopupScreen(value_, placeHolder_, ChopTitle(text_), maxLen_);
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popupScreen->OnChange.Handle(this, &PopupTextInputChoice::HandleChange);
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if (e.v)
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popupScreen->SetPopupOrigin(e.v);
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screenManager_->push(popupScreen);
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return EVENT_DONE;
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}
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