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Multisampling groundwork
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@@ -901,6 +901,7 @@ static ConfigSetting graphicsSettings[] = {
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// Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine.
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ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, true, true),
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ConfigSetting("MultiSampleLevel", &g_Config.iMultiSampleLevel, 1, true, true),
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ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, false, true, true),
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ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, true, true),
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