Multisampling groundwork

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Henrik Rydgård committed 2022-12-01 22:49:00 +01:00
1 parent 6daecb4e2b
commit 06af304c8d
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@@ -901,6 +901,7 @@ static ConfigSetting graphicsSettings[] = {
// Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine.
ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, true, true),
ConfigSetting("MultiSampleLevel", &g_Config.iMultiSampleLevel, 1, true, true),
ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, false, true, true),
ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, true, true),