Rework the present mode settings, refactor.

This commit is contained in:
Henrik Rydgård committed 2025-10-20 21:28:38 +02:00
1 parent 4c0b011b0e
commit 042cf87248
65 files changed
+284 -175

No files matched your search

+3 -3
View File
@@ -1179,7 +1179,8 @@ void NativeFrame(GraphicsContext *graphicsContext) {
if (g_Config.bGpuLogProfiler)
debugFlags |= Draw::DebugFlags::PROFILE_SCOPES;
g_frameTiming.Reset(g_draw);
// Can be overridden by sceDisplay which may pass true for the second argument.
g_frameTiming.ComputePresentMode(g_draw, false);
g_draw->BeginFrame(debugFlags);
@@ -1206,8 +1207,7 @@ void NativeFrame(GraphicsContext *graphicsContext) {
ClearFailedGPUBackends();
}
Draw::PresentMode presentMode = ComputePresentMode(g_draw);
g_draw->Present(presentMode);
g_draw->Present(g_frameTiming.PresentMode());
if (resized) {
INFO_LOG(Log::G3D, "Resized flag set - recalculating bounds");