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Rework the present mode settings, refactor.
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@@ -1179,7 +1179,8 @@ void NativeFrame(GraphicsContext *graphicsContext) {
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if (g_Config.bGpuLogProfiler)
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debugFlags |= Draw::DebugFlags::PROFILE_SCOPES;
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g_frameTiming.Reset(g_draw);
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// Can be overridden by sceDisplay which may pass true for the second argument.
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g_frameTiming.ComputePresentMode(g_draw, false);
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g_draw->BeginFrame(debugFlags);
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@@ -1206,8 +1207,7 @@ void NativeFrame(GraphicsContext *graphicsContext) {
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ClearFailedGPUBackends();
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}
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Draw::PresentMode presentMode = ComputePresentMode(g_draw);
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g_draw->Present(presentMode);
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g_draw->Present(g_frameTiming.PresentMode());
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if (resized) {
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INFO_LOG(Log::G3D, "Resized flag set - recalculating bounds");
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