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UI: Minor pause screen cleanup.
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@@ -172,8 +172,8 @@ private:
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UI::EventReturn OnSaveState(UI::EventParams &e);
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UI::EventReturn OnLoadState(UI::EventParams &e);
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UI::Button *saveStateButton_;
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UI::Button *loadStateButton_;
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UI::Button *saveStateButton_ = nullptr;
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UI::Button *loadStateButton_ = nullptr;
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int slot_;
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std::string gamePath_;
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