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https://github.com/hrydgard/ppsspp.git
synced 2026-10-13 06:20:26 +02:00
Rename g_Config.externalDirectory to defaultCurrentDirectory - since that's what it was.
Also make currentDirectory a Path, and add support for Path config parameters. Buildfixes More Qt buildfixes Oops, didn't mean to change zstd ver
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ecc2f62688
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9 files changed
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-65
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@@ -71,13 +71,15 @@ struct ConfigSetting {
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TYPE_FLOAT,
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TYPE_STRING,
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TYPE_TOUCH_POS,
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TYPE_PATH,
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};
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union Value {
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union DefaultValue {
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bool b;
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int i;
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uint32_t u;
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float f;
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const char *s;
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const char *p; // not sure how much point..
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ConfigTouchPos touchPos;
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};
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union SettingPtr {
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@@ -86,6 +88,7 @@ struct ConfigSetting {
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uint32_t *u;
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float *f;
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std::string *s;
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Path *p;
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ConfigTouchPos *touchPos;
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};
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@@ -94,7 +97,8 @@ struct ConfigSetting {
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typedef uint32_t (*Uint32DefaultCallback)();
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typedef float (*FloatDefaultCallback)();
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typedef const char *(*StringDefaultCallback)();
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typedef ConfigTouchPos (*TouchPosDefaultCallback)();
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typedef ConfigTouchPos(*TouchPosDefaultCallback)();
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typedef const char *(*PathDefaultCallback)();
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union Callback {
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BoolDefaultCallback b;
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@@ -102,102 +106,110 @@ struct ConfigSetting {
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Uint32DefaultCallback u;
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FloatDefaultCallback f;
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StringDefaultCallback s;
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PathDefaultCallback p;
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TouchPosDefaultCallback touchPos;
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};
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ConfigSetting(bool v)
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: ini_(""), type_(TYPE_TERMINATOR), report_(false), save_(false), perGame_(false) {
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: iniKey_(""), type_(TYPE_TERMINATOR), report_(false), save_(false), perGame_(false) {
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ptr_.b = nullptr;
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cb_.b = nullptr;
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}
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ConfigSetting(const char *ini, bool *v, bool def, bool save = true, bool perGame = false)
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: ini_(ini), type_(TYPE_BOOL), report_(false), save_(save), perGame_(perGame) {
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: iniKey_(ini), type_(TYPE_BOOL), report_(false), save_(save), perGame_(perGame) {
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ptr_.b = v;
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cb_.b = nullptr;
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default_.b = def;
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}
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ConfigSetting(const char *ini, int *v, int def, bool save = true, bool perGame = false)
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: ini_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame) {
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: iniKey_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame) {
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ptr_.i = v;
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cb_.i = nullptr;
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default_.i = def;
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}
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ConfigSetting(const char *ini, int *v, int def, std::function<std::string(int)> transTo, std::function<int(const std::string &)> transFrom, bool save = true, bool perGame = false)
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: ini_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame), translateTo_(transTo), translateFrom_(transFrom) {
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: iniKey_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame), translateTo_(transTo), translateFrom_(transFrom) {
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ptr_.i = v;
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cb_.i = nullptr;
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default_.i = def;
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}
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ConfigSetting(const char *ini, uint32_t *v, uint32_t def, bool save = true, bool perGame = false)
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: ini_(ini), type_(TYPE_UINT32), report_(false), save_(save), perGame_(perGame) {
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: iniKey_(ini), type_(TYPE_UINT32), report_(false), save_(save), perGame_(perGame) {
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ptr_.u = v;
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cb_.u = nullptr;
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default_.u = def;
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}
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ConfigSetting(const char *ini, float *v, float def, bool save = true, bool perGame = false)
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: ini_(ini), type_(TYPE_FLOAT), report_(false), save_(save), perGame_(perGame) {
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: iniKey_(ini), type_(TYPE_FLOAT), report_(false), save_(save), perGame_(perGame) {
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ptr_.f = v;
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cb_.f = nullptr;
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default_.f = def;
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}
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ConfigSetting(const char *ini, std::string *v, const char *def, bool save = true, bool perGame = false)
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: ini_(ini), type_(TYPE_STRING), report_(false), save_(save), perGame_(perGame) {
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: iniKey_(ini), type_(TYPE_STRING), report_(false), save_(save), perGame_(perGame) {
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ptr_.s = v;
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cb_.s = nullptr;
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default_.s = def;
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}
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ConfigSetting(const char *ini, Path *p, const char *def, bool save = true, bool perGame = false)
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: iniKey_(ini), type_(TYPE_PATH), report_(false), save_(save), perGame_(perGame) {
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ptr_.p = p;
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cb_.p = nullptr;
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default_.p = def;
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}
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ConfigSetting(const char *iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigTouchPos *v, ConfigTouchPos def, bool save = true, bool perGame = false)
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: ini_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(TYPE_TOUCH_POS), report_(false), save_(save), perGame_(perGame) {
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: iniKey_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(TYPE_TOUCH_POS), report_(false), save_(save), perGame_(perGame) {
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ptr_.touchPos = v;
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cb_.touchPos = nullptr;
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default_.touchPos = def;
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}
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ConfigSetting(const char *ini, bool *v, BoolDefaultCallback def, bool save = true, bool perGame = false)
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: ini_(ini), type_(TYPE_BOOL), report_(false), save_(save), perGame_(perGame) {
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: iniKey_(ini), type_(TYPE_BOOL), report_(false), save_(save), perGame_(perGame) {
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ptr_.b = v;
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cb_.b = def;
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}
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ConfigSetting(const char *ini, int *v, IntDefaultCallback def, bool save = true, bool perGame = false)
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: ini_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame) {
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: iniKey_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame) {
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ptr_ .i = v;
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cb_.i = def;
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}
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ConfigSetting(const char *ini, int *v, IntDefaultCallback def, std::function<std::string(int)> transTo, std::function<int(const std::string &)> transFrom, bool save = true, bool perGame = false)
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: ini_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame), translateTo_(transTo), translateFrom_(transFrom) {
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: iniKey_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame), translateTo_(transTo), translateFrom_(transFrom) {
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ptr_.i = v;
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cb_.i = def;
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}
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ConfigSetting(const char *ini, uint32_t *v, Uint32DefaultCallback def, bool save = true, bool perGame = false)
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: ini_(ini), type_(TYPE_UINT32), report_(false), save_(save), perGame_(perGame) {
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: iniKey_(ini), type_(TYPE_UINT32), report_(false), save_(save), perGame_(perGame) {
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ptr_ .u = v;
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cb_.u = def;
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}
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ConfigSetting(const char *ini, float *v, FloatDefaultCallback def, bool save = true, bool perGame = false)
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: ini_(ini), type_(TYPE_FLOAT), report_(false), save_(save), perGame_(perGame) {
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: iniKey_(ini), type_(TYPE_FLOAT), report_(false), save_(save), perGame_(perGame) {
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ptr_.f = v;
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cb_.f = def;
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}
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ConfigSetting(const char *ini, std::string *v, StringDefaultCallback def, bool save = true, bool perGame = false)
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: ini_(ini), type_(TYPE_STRING), report_(false), save_(save), perGame_(perGame) {
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: iniKey_(ini), type_(TYPE_STRING), report_(false), save_(save), perGame_(perGame) {
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ptr_.s = v;
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cb_.s = def;
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}
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ConfigSetting(const char *iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigTouchPos *v, TouchPosDefaultCallback def, bool save = true, bool perGame = false)
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: ini_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(TYPE_TOUCH_POS), report_(false), save_(save), perGame_(perGame) {
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: iniKey_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(TYPE_TOUCH_POS), report_(false), save_(save), perGame_(perGame) {
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ptr_.touchPos = v;
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cb_.touchPos = def;
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}
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@@ -212,39 +224,39 @@ struct ConfigSetting {
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if (cb_.b) {
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default_.b = cb_.b();
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}
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return section->Get(ini_, ptr_.b, default_.b);
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return section->Get(iniKey_, ptr_.b, default_.b);
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case TYPE_INT:
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if (cb_.i) {
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default_.i = cb_.i();
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}
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if (translateFrom_) {
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std::string value;
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if (section->Get(ini_, &value, nullptr)) {
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if (section->Get(iniKey_, &value, nullptr)) {
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*ptr_.i = translateFrom_(value);
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return true;
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}
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}
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return section->Get(ini_, ptr_.i, default_.i);
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return section->Get(iniKey_, ptr_.i, default_.i);
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case TYPE_UINT32:
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if (cb_.u) {
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default_.u = cb_.u();
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}
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return section->Get(ini_, ptr_.u, default_.u);
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return section->Get(iniKey_, ptr_.u, default_.u);
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case TYPE_FLOAT:
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if (cb_.f) {
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default_.f = cb_.f();
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}
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return section->Get(ini_, ptr_.f, default_.f);
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return section->Get(iniKey_, ptr_.f, default_.f);
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case TYPE_STRING:
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if (cb_.s) {
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default_.s = cb_.s();
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}
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return section->Get(ini_, ptr_.s, default_.s);
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return section->Get(iniKey_, ptr_.s, default_.s);
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case TYPE_TOUCH_POS:
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if (cb_.touchPos) {
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default_.touchPos = cb_.touchPos();
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}
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section->Get(ini_, &ptr_.touchPos->x, default_.touchPos.x);
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section->Get(iniKey_, &ptr_.touchPos->x, default_.touchPos.x);
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section->Get(ini2_, &ptr_.touchPos->y, default_.touchPos.y);
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section->Get(ini3_, &ptr_.touchPos->scale, default_.touchPos.scale);
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if (ini4_) {
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@@ -253,6 +265,18 @@ struct ConfigSetting {
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ptr_.touchPos->show = default_.touchPos.show;
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}
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return true;
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case TYPE_PATH:
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{
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std::string tmp;
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if (cb_.p) {
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default_.p = cb_.p();
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}
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bool result = section->Get(iniKey_, &tmp, default_.p);
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if (result) {
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*ptr_.p = Path(tmp);
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}
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return result;
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}
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default:
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_dbg_assert_msg_(false, "Unexpected ini setting type");
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return false;
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@@ -265,21 +289,23 @@ struct ConfigSetting {
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switch (type_) {
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case TYPE_BOOL:
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return section->Set(ini_, *ptr_.b);
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return section->Set(iniKey_, *ptr_.b);
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case TYPE_INT:
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if (translateTo_) {
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std::string value = translateTo_(*ptr_.i);
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return section->Set(ini_, value);
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return section->Set(iniKey_, value);
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}
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return section->Set(ini_, *ptr_.i);
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return section->Set(iniKey_, *ptr_.i);
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case TYPE_UINT32:
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return section->Set(ini_, *ptr_.u);
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return section->Set(iniKey_, *ptr_.u);
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case TYPE_FLOAT:
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return section->Set(ini_, *ptr_.f);
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return section->Set(iniKey_, *ptr_.f);
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case TYPE_STRING:
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return section->Set(ini_, *ptr_.s);
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return section->Set(iniKey_, *ptr_.s);
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case TYPE_PATH:
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return section->Set(iniKey_, ptr_.p->ToString());
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case TYPE_TOUCH_POS:
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section->Set(ini_, ptr_.touchPos->x);
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section->Set(iniKey_, ptr_.touchPos->x);
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section->Set(ini2_, ptr_.touchPos->y);
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section->Set(ini3_, ptr_.touchPos->scale);
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if (ini4_) {
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@@ -298,15 +324,17 @@ struct ConfigSetting {
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switch (type_) {
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case TYPE_BOOL:
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return data.Add(prefix + ini_, *ptr_.b);
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return data.Add(prefix + iniKey_, *ptr_.b);
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case TYPE_INT:
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return data.Add(prefix + ini_, *ptr_.i);
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return data.Add(prefix + iniKey_, *ptr_.i);
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case TYPE_UINT32:
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return data.Add(prefix + ini_, *ptr_.u);
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return data.Add(prefix + iniKey_, *ptr_.u);
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case TYPE_FLOAT:
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return data.Add(prefix + ini_, *ptr_.f);
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return data.Add(prefix + iniKey_, *ptr_.f);
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case TYPE_STRING:
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return data.Add(prefix + ini_, *ptr_.s);
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return data.Add(prefix + iniKey_, *ptr_.s);
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case TYPE_PATH:
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return data.Add(prefix + iniKey_, ptr_.p->ToString());
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case TYPE_TOUCH_POS:
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// Doesn't report.
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return;
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@@ -316,7 +344,7 @@ struct ConfigSetting {
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}
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}
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const char *ini_;
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const char *iniKey_;
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const char *ini2_;
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const char *ini3_;
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const char *ini4_;
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@@ -325,7 +353,7 @@ struct ConfigSetting {
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bool save_;
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bool perGame_;
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SettingPtr ptr_;
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Value default_;
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DefaultValue default_;
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Callback cb_;
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// We only support transform for ints.
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@@ -1213,7 +1241,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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iRunCount++;
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if (!File::Exists(Path(currentDirectory)))
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currentDirectory = "";
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currentDirectory = defaultCurrentDirectory;
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Section *log = iniFile.GetOrCreateSection(logSectionName);
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@@ -1595,7 +1623,7 @@ void Config::RestoreDefaults() {
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if (File::Exists(iniFilename_))
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File::Delete(iniFilename_);
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recentIsos.clear();
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currentDirectory = "";
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currentDirectory = defaultCurrentDirectory;
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}
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Load();
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}
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