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@@ -862,22 +862,36 @@ void FramebufferManager::DoSetRenderFrameBuffer() {
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// Find a matching framebuffer
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VirtualFramebuffer *vfb = 0;
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size_t i;
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gstate_c.cutRTOffsetX = 0;
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for (i = 0; i < vfbs_.size(); ++i) {
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VirtualFramebuffer *v = vfbs_[i];
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if (MaskedEqual(v->fb_address, fb_address)) {
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vfb = v;
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// Update fb stride in case it changed
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vfb->fb_stride = fb_stride;
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v->format = fmt;
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vfb->format = fmt;
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// In throughmode, a higher height could be used. Let's avoid shrinking the buffer.
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if (gstate.isModeThrough() && (int)v->width < fb_stride) {
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v->width = std::max((int)v->width, drawing_width);
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v->height = std::max((int)v->height, drawing_height);
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if (gstate.isModeThrough() && (int)vfb->width < fb_stride) {
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vfb->width = std::max((int)vfb->width, drawing_width);
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vfb->height = std::max((int)vfb->height, drawing_height);
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} else {
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v->width = drawing_width;
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v->height = drawing_height;
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vfb->width = drawing_width;
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vfb->height = drawing_height;
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}
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break;
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} else if (v->fb_address < fb_address && v->fb_address + v->fb_stride * 4 > fb_address) {
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// Possibly a render-to-offset.
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const u32 bpp = v->format == GE_FORMAT_8888 ? 4 : 2;
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const int x_offset = (fb_address - v->fb_address) / bpp;
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if (v->format == fmt && v->fb_stride == fb_stride && x_offset < fb_stride && v->height >= drawing_height) {
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WARN_LOG_REPORT_ONCE(renderoffset, HLE, "Rendering to framebuffer offset: %08x +%dx%d", v->fb_address, x_offset, 0);
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vfb = v;
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gstate_c.cutRTOffsetX = x_offset;
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vfb->width = std::max((int)vfb->width, x_offset + drawing_width);
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// To prevent the newSize code from being confused.
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drawing_width += x_offset;
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break;
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}
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}
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}
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