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Don't have pauseTrigger as an output parameter from ControlMapper::Key()
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@@ -518,8 +518,7 @@ bool AnalogCalibrationScreen::key(const KeyInput &key) {
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bool retval = UIScreen::key(key);
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// Allow testing auto-rotation. If it collides with UI keys, too bad.
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bool pauseTrigger = false;
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g_controlMapper.Key(key, &pauseTrigger);
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g_controlMapper.Key(key);
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if (UI::IsEscapeKey(key)) {
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TriggerFinish(DR_BACK);
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