Remove unused pad_buttons and old virtual_input.

GamepadEmu does this now.
This commit is contained in:
Unknown W. Brackets committed 2017-03-13 22:57:22 -07:00
1 parent 549169ad7f
commit 02855e7abb
12 files changed
+2 -342

No files matched your search

-1
View File
@@ -44,7 +44,6 @@ inline static void ExecuteInputPoll() {
// If that becomes an issue, maybe should poll to a copy of inputstate and only hold the lock while
// copying that one to the real one?
std::lock_guard<std::mutex> guard(input_state.lock);
input_state.pad_buttons = 0;
input_state.pad_lstick_x = 0;
input_state.pad_lstick_y = 0;
input_state.pad_rstick_x = 0;