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Remove unused pad_buttons and old virtual_input.
GamepadEmu does this now.
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@@ -44,7 +44,6 @@ inline static void ExecuteInputPoll() {
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// If that becomes an issue, maybe should poll to a copy of inputstate and only hold the lock while
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// copying that one to the real one?
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std::lock_guard<std::mutex> guard(input_state.lock);
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input_state.pad_buttons = 0;
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input_state.pad_lstick_x = 0;
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input_state.pad_lstick_y = 0;
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input_state.pad_rstick_x = 0;
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