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Update native with GL-lost-management (UI comes back on Android after switching away)
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@@ -533,10 +533,10 @@ void NativeInitGraphics() {
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ui_draw2d_front.Init(thin3d);
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#ifdef USING_QT_UI
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uiTexture = thin3d->CreateTextureFromFile("ui_atlas_lowmem.zim", T3DFileType::ZIM);
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uiTexture = thin3d->CreateTextureFromFile("ui_atlas_lowmem.zim", T3DImageType::ZIM);
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if (!uiTexture) {
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#else
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uiTexture = thin3d->CreateTextureFromFile("ui_atlas.zim", T3DFileType::ZIM);
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uiTexture = thin3d->CreateTextureFromFile("ui_atlas.zim", T3DImageType::ZIM);
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if (!uiTexture) {
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#endif
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PanicAlert("Failed to load ui_atlas.zim.\n\nPlace it in the directory \"assets\" under your PPSSPP directory.");
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