Update native with GL-lost-management (UI comes back on Android after switching away)

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Henrik Rydgard committed 2014-09-06 13:50:50 +02:00
1 parent 78e9a25d59
commit 0264ff62f0
4 files changed
+5 -9

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@@ -609,7 +609,7 @@ again:
void GameInfoCache::SetupTexture(GameInfo *info, std::string &textureData, Thin3DContext *thin3d, Thin3DTexture *&tex, double &loadTime) {
if (textureData.size()) {
if (!tex) {
tex = thin3d->CreateTextureFromFileData(textureData.data(), (int)textureData.size(), T3DFileType::PNG);
tex = thin3d->CreateTextureFromFileData((const uint8_t *)textureData.data(), (int)textureData.size(), T3DImageType::PNG);
if (tex) {
loadTime = time_now_d();
} else {