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Don't need two SetCallback functions.
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@@ -188,7 +188,8 @@ EmuScreen::EmuScreen(const Path &filename)
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__CtrlButtonUp(pspButton);
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}
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},
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&SetPSPAnalog);
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&SetPSPAnalog,
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nullptr);
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// Make sure we don't leave it at powerdown after the last game.
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// TODO: This really should be handled elsewhere if it isn't.
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