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OpenGL: Fix texture wrapping of render targets.
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@@ -112,6 +112,8 @@ static std::string PostShaderTranslateName(const char *value) {
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const ShaderInfo *info = GetPostShaderInfo(value);
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if (info) {
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return ps->T(value, info ? info->name.c_str() : value);
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} else {
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return value;
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}
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}
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