OpenGL: Fix texture wrapping of render targets.

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Henrik Rydgård committed 2018-03-28 11:23:41 +02:00
1 parent b2941014f2
commit 01d81ffa72
6 files changed
+15 -10

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@@ -112,6 +112,8 @@ static std::string PostShaderTranslateName(const char *value) {
const ShaderInfo *info = GetPostShaderInfo(value);
if (info) {
return ps->T(value, info ? info->name.c_str() : value);
} else {
return value;
}
}