From 01c84caffc2f031aff8ac70fe83a9a393a408d0f Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sat, 5 Oct 2013 14:03:16 -0700 Subject: [PATCH] Skip bounding box when set to 0. VectorTD does this, for example, and it seems innocent, just resetting all cmds. Not sure what it should set the flag to, though. --- GPU/GLES/GLES_GPU.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/GPU/GLES/GLES_GPU.cpp b/GPU/GLES/GLES_GPU.cpp index 23575d921c..07f4369084 100644 --- a/GPU/GLES/GLES_GPU.cpp +++ b/GPU/GLES/GLES_GPU.cpp @@ -824,6 +824,12 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff) { break; case GE_CMD_BOUNDINGBOX: + // Just resetting, nothing to bound. + if (data == 0) { + // TODO: Should this set the bboxResult? Let's set it true for now. + currentList->bboxResult = true; + break; + } if ((data % 8 == 0) && data < 64) { // Sanity check void *control_points = Memory::GetPointer(gstate_c.vertexAddr); if (gstate.vertType & GE_VTYPE_IDX_MASK) {