From 01809f809feaccf838dbda98ff1fa65e61e7eb52 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sun, 23 Dec 2018 20:16:59 -0800 Subject: [PATCH] GLES: Correct fragment precision check. Was breaking on Mali-4xx for example, because not defined. --- GPU/GLES/DepthBufferGLES.cpp | 2 +- GPU/GLES/StencilBufferGLES.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/GPU/GLES/DepthBufferGLES.cpp b/GPU/GLES/DepthBufferGLES.cpp index 3f9c6cde18..cf399cff87 100644 --- a/GPU/GLES/DepthBufferGLES.cpp +++ b/GPU/GLES/DepthBufferGLES.cpp @@ -27,7 +27,7 @@ static const char *depth_dl_fs = R"( #ifdef GL_ES -#if GL_FRAGMENT_PRECISION_HIGH +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; diff --git a/GPU/GLES/StencilBufferGLES.cpp b/GPU/GLES/StencilBufferGLES.cpp index 2f421c44f5..2e13c35885 100644 --- a/GPU/GLES/StencilBufferGLES.cpp +++ b/GPU/GLES/StencilBufferGLES.cpp @@ -27,7 +27,7 @@ static const char *stencil_fs = R"( #ifdef GL_ES -#if GL_FRAGMENT_PRECISION_HIGH +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; // just hope it's enough..