diff --git a/GPU/GLES/DepalettizeShader.cpp b/GPU/GLES/DepalettizeShader.cpp index 9a4620fa6c..e4bce40361 100644 --- a/GPU/GLES/DepalettizeShader.cpp +++ b/GPU/GLES/DepalettizeShader.cpp @@ -83,14 +83,6 @@ void GenerateDepalShader(char *buffer, GEBufferFormat pixelFormat) { char *p = buffer; #define WRITE p+=sprintf - WRITE(p, "#version 100\n"); - WRITE(p, "precision mediump float;\n"); - WRITE(p, "varying vec2 v_texcoord0;\n"); - WRITE(p, "uniform sampler2D tex;\n"); - WRITE(p, "uniform sampler2D pal;\n"); - WRITE(p, "void main() {\n"); - WRITE(p, " vec4 index = texture2D(tex, v_texcoord0);\n"); - char lookupMethod[128] = "index.r"; char offset[128] = ""; @@ -104,13 +96,16 @@ void GenerateDepalShader(char *buffer, GEBufferFormat pixelFormat) { // pixelformat is the format of the texture we are sampling. switch (pixelFormat) { case GE_FORMAT_8888: - if (mask == 0xFF) { + if ((mask & 0xF) == 0xF) { switch (shift) { // bgra? case 0: strcpy(lookupMethod, "index.r"); break; + case 4: strcpy(lookupMethod, "index.r"); multiplier = (1.0f / 16.0f); break; case 8: strcpy(lookupMethod, "index.g"); break; + case 12: strcpy(lookupMethod, "index.g"); multiplier = (1.0f / 16.0f); break; case 16: strcpy(lookupMethod, "index.b"); break; - default: + case 20: strcpy(lookupMethod, "index.b"); multiplier = (1.0f / 16.0f); break; case 24: strcpy(lookupMethod, "index.a"); break; + case 28: strcpy(lookupMethod, "index.a"); multiplier = (1.0f / 16.0f); break; } } else { // Ugh @@ -122,7 +117,6 @@ void GenerateDepalShader(char *buffer, GEBufferFormat pixelFormat) { case 0: strcpy(lookupMethod, "index.r"); break; case 4: strcpy(lookupMethod, "index.g"); break; case 8: strcpy(lookupMethod, "index.b"); break; - default: case 12: strcpy(lookupMethod, "index.a"); break; } multiplier = (1.0f / 16.0f) * 255.0f / 256.0f; // Need the fudge factor to not "wrap"... @@ -135,7 +129,6 @@ void GenerateDepalShader(char *buffer, GEBufferFormat pixelFormat) { switch (shift) { // bgra? case 0: strcpy(lookupMethod, "index.r"); multiplier = 1.0f / 32.0f; break; case 5: strcpy(lookupMethod, "index.g"); multiplier = 1.0f / 64.0f; break; - default: case 11: strcpy(lookupMethod, "index.b"); multiplier = 1.0f / 32.0f; break; } } else { @@ -148,7 +141,6 @@ void GenerateDepalShader(char *buffer, GEBufferFormat pixelFormat) { case 0: strcpy(lookupMethod, "index.r"); multiplier = 1.0f / 32.0f; break; case 4: strcpy(lookupMethod, "index.g"); multiplier = 1.0f / 32.0f; break; case 8: strcpy(lookupMethod, "index.b"); multiplier = 1.0f / 32.0f; break; - default: case 15: strcpy(lookupMethod, "index.a"); multiplier = 1.0f / 128.0f; break; } } else { @@ -161,6 +153,13 @@ void GenerateDepalShader(char *buffer, GEBufferFormat pixelFormat) { sprintf(offset, " + %.0f", (float)clutBase / 255.0f); // 256? } + WRITE(p, "#version 100\n"); + WRITE(p, "precision mediump float;\n"); + WRITE(p, "varying vec2 v_texcoord0;\n"); + WRITE(p, "uniform sampler2D tex;\n"); + WRITE(p, "uniform sampler2D pal;\n"); + WRITE(p, "void main() {\n"); + WRITE(p, " vec4 index = texture2D(tex, v_texcoord0);\n"); WRITE(p, " gl_FragColor = texture2D(pal, vec2((%s * %f)%s, 0.0));\n", lookupMethod, multiplier, offset); WRITE(p, "}\n"); }