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Implement FPU rounding mode support in the IR interpreter for x86/x64
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@@ -322,7 +322,7 @@ void sceKernelExitGame()
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__KernelSwitchOffThread("game exited");
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Core_Stop();
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g_OSD.Show(OSDType::MESSAGE_INFO, "sceKernelExitGame()");
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g_OSD.Show(OSDType::MESSAGE_INFO, "sceKernelExitGame()", 0.0f, "kernelexit");
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}
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void sceKernelExitGameWithStatus()
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