Default Branch

46b986ec79 · Merge pull request #21883 from MarkrPearce96/upstream-pr-audio-thread-safety · Updated 2026-07-10 19:44:51 +02:00

Branches

8b56d13350 · DEBUG: Attach SPIR-V to ShaderModules, dump out · Updated 2022-12-14 00:26:24 +01:00    preserve-emulation

11521
1

0ed7f56794 · Rectangle: NEON-optimize ModulateRGBA · Updated 2022-12-08 17:10:07 +01:00    preserve-emulation

11643
1

64c2b84d5b · Address feedback · Updated 2022-11-06 23:12:32 +01:00    preserve-emulation

12182
6

3de70aa71e · Depal from dynamic CLUT: When detecting bounds, be more conservative. · Updated 2022-10-09 20:53:28 +02:00    preserve-emulation

12575
1

7e961817b2 · Implement a simple event profiler view. · Updated 2022-09-24 00:06:22 +02:00    preserve-emulation

12858
1
md5

983fcb1369 · oop · Updated 2022-08-07 15:11:12 +02:00    preserve-emulation

14094
27

648e14a141 · CI: also upload release source tarball on tag push · Updated 2022-07-31 17:05:03 +02:00    preserve-emulation

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74cdd994f6 · more wip · Updated 2022-07-11 14:27:03 +02:00    preserve-emulation

14148
2

2003890a48 · Hackery to help track down #15149. Runs without breaking on PC. · Updated 2022-05-02 08:50:42 +02:00    preserve-emulation

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1

f6cc10f532 · Vulkan: Fix device selection in the SDL path · Updated 2020-06-27 10:12:58 +02:00    preserve-emulation

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35f848423c · WIP: vfpu_dot experiments · Updated 2019-08-06 12:16:44 +02:00    preserve-emulation

20423
1

795ddf16e5 · Mipmaps: Use a uniform to specify the texture lod in SLOPE and CONST modes. Fixes the mipmap test for D3D11, Vulkan and modern GL properly, while keeping Tony Hawk games working. · Updated 2017-12-08 15:53:49 +01:00    preserve-emulation

23092
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66e0a8e7f3 · Alternative to e9d5eb694b (fix for #7887). · Updated 2017-04-11 11:26:30 +02:00    preserve-emulation

24415
1
vtx-format-analysis

Deleted by Ghost 2026-07-11 01:25:05 +02:00

rebase-fix/mpeg-position

Deleted by Ghost 2026-07-11 01:25:05 +02:00