// Copyright (C) 2012 PPSSPP Project

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.

#pragma once

#include <string>
#include <memory>

class FileLoader;
class BlockDevice;

bool Load_PSP_ISO(FileLoader *fileLoader, std::string *error_string);
bool Load_PSP_ELF_PBP(FileLoader *fileLoader, std::string_view discId, std::string *error_string);
bool Load_PSP_GE_Dump(FileLoader *fileLoader, std::string *error_string);

bool MountGameISO(FileLoader *fileLoader, std::string *errorString);
bool LoadParamSFOFromDisc();
bool LoadParamSFOFromPBP(FileLoader *fileLoader);
void InitMemorySizeForGame();
void DumpBlockDeviceAsync(std::shared_ptr<BlockDevice> bd, Path destPath, std::string title);
