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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-11-15 18:50:32 +01:00
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v1.7.3228
pcsx2/bin
T
History
TellowKrinkle 91601e5647 GS: Manually do bilinear sampling when converting RGBA to depth
Shader bilinear doesn't properly handle the case where r overflows into g (or g overflows into b, etc)
2022-08-20 10:12:24 +01:00
..
docs
GameDB: upscaling fixes and documentation updates
2022-04-16 19:40:26 +01:00
resources
GS: Manually do bilinear sampling when converting RGBA to depth
2022-08-20 10:12:24 +01:00
shaders
GS/OpenGL: Get rid of interface blocks for convert shaders
2021-12-26 13:21:51 +00:00
PCSX2_keys.ini.default
GlobalCommands: Remove FreezeGS
2021-12-12 03:27:43 +00:00
portable.ini
Langs: Change the Arabic name properly, update relevant files (thanks for the heads up Gregory :) )
2014-02-07 20:34:36 +00:00
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