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pcsx2/pcsx2/SaveState.cpp
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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "IopCommon.h"
#include "SaveState.h"
#include "ps2/BiosTools.h"
#include "COP0.h"
#include "VUmicro.h"
#include "MTVU.h"
#include "Cache.h"
#include "Config.h"
#include "Elfheader.h"
#include "Counters.h"
#include "Patch.h"
#include "System/SysThreads.h"
#include "common/pxStreams.h"
#include "common/SafeArray.inl"
#include "common/StringUtil.h"
#include "SPU2/spu2.h"
#include "USB/USB.h"
#ifdef _WIN32
#include "PAD/Windows/PAD.h"
#else
#include "PAD/Linux/PAD.h"
#endif
#include <wx/wfstream.h>
#include "gui/ConsoleLogger.h"
#ifndef PCSX2_CORE
#include "gui/App.h"
#endif
#include "common/pxStreams.h"
#include <wx/wfstream.h>
#include <wx/zipstrm.h>
using namespace R5900;
static void PreLoadPrep()
{
SysClearExecutionCache();
}
static void PostLoadPrep()
{
resetCache();
// WriteCP0Status(cpuRegs.CP0.n.Status.val);
for(int i=0; i<48; i++) MapTLB(i);
if (EmuConfig.Gamefixes.GoemonTlbHack) GoemonPreloadTlb();
UpdateVSyncRate();
}
// --------------------------------------------------------------------------------------
// SaveStateBase (implementations)
// --------------------------------------------------------------------------------------
wxString SaveStateBase::GetFilename( int slot )
{
wxString serialName( DiscSerial );
if (serialName.IsEmpty()) serialName = L"BIOS";
return (EmuFolders::Savestates +
pxsFmt( L"%s (%08X).%02d.p2s", WX_STR(serialName), ElfCRC, slot )).GetFullPath();
//return (g_Conf->Folders.Savestates +
// pxsFmt( L"%08X.%03d", ElfCRC, slot )).GetFullPath();
}
SaveStateBase::SaveStateBase( SafeArray<u8>& memblock )
{
Init( &memblock );
}
SaveStateBase::SaveStateBase( SafeArray<u8>* memblock )
{
Init( memblock );
}
void SaveStateBase::Init( SafeArray<u8>* memblock )
{
m_memory = memblock;
m_version = g_SaveVersion;
m_idx = 0;
}
void SaveStateBase::PrepBlock( int size )
{
pxAssertDev( m_memory, "Savestate memory/buffer pointer is null!" );
const int end = m_idx+size;
if( IsSaving() )
m_memory->MakeRoomFor( end );
else
{
if( m_memory->GetSizeInBytes() < end )
throw Exception::SaveStateLoadError();
}
}
void SaveStateBase::FreezeTag( const char* src )
{
const uint allowedlen = sizeof( m_tagspace )-1;
pxAssertDev( strlen(src) < allowedlen, pxsFmt( L"Tag name exceeds the allowed length of %d chars.", allowedlen) );
memzero( m_tagspace );
strcpy( m_tagspace, src );
Freeze( m_tagspace );
if( strcmp( m_tagspace, src ) != 0 )
{
wxString msg( L"Savestate data corruption detected while reading tag: " + fromUTF8(src) );
pxFail( msg );
throw Exception::SaveStateLoadError().SetDiagMsg(msg);
}
}
SaveStateBase& SaveStateBase::FreezeBios()
{
FreezeTag( "BIOS" );
// Check the BIOS, and issue a warning if the bios for this state
// doesn't match the bios currently being used (chances are it'll still
// work fine, but some games are very picky).
u32 bioscheck = BiosChecksum;
char biosdesc[256];
pxToUTF8 utf8(BiosDescription);
memzero( biosdesc );
memcpy( biosdesc, utf8, std::min( sizeof(biosdesc), utf8.Length() ) );
Freeze( bioscheck );
Freeze( biosdesc );
if (bioscheck != BiosChecksum)
{
Console.Newline();
Console.Indent(1).Error( "Warning: BIOS Version Mismatch, savestate may be unstable!" );
Console.Indent(2).Error(
"Current BIOS: %ls (crc=0x%08x)\n"
"Savestate BIOS: %s (crc=0x%08x)\n",
BiosDescription.wx_str(), BiosChecksum,
biosdesc, bioscheck
);
}
return *this;
}
static const uint MainMemorySizeInBytes =
Ps2MemSize::MainRam + Ps2MemSize::Scratch + Ps2MemSize::Hardware +
Ps2MemSize::IopRam + Ps2MemSize::IopHardware;
SaveStateBase& SaveStateBase::FreezeMainMemory()
{
vu1Thread.WaitVU(); // Finish VU1 just in-case...
if (IsLoading()) PreLoadPrep();
else m_memory->MakeRoomFor( m_idx + MainMemorySizeInBytes );
// First Block - Memory Dumps
// ---------------------------
FreezeMem(eeMem->Main, Ps2MemSize::MainRam); // 32 MB main memory
FreezeMem(eeMem->Scratch, Ps2MemSize::Scratch); // scratch pad
FreezeMem(eeHw, Ps2MemSize::Hardware); // hardware memory
FreezeMem(iopMem->Main, Ps2MemSize::IopRam); // 2 MB main memory
FreezeMem(iopHw, Ps2MemSize::IopHardware); // hardware memory
FreezeMem(vuRegs[0].Micro, VU0_PROGSIZE);
FreezeMem(vuRegs[0].Mem, VU0_MEMSIZE);
FreezeMem(vuRegs[1].Micro, VU1_PROGSIZE);
FreezeMem(vuRegs[1].Mem, VU1_MEMSIZE);
return *this;
}
SaveStateBase& SaveStateBase::FreezeInternals()
{
vu1Thread.WaitVU(); // Finish VU1 just in-case...
// Print this until the MTVU problem in gifPathFreeze is taken care of (rama)
if (THREAD_VU1) Console.Warning("MTVU speedhack is enabled, saved states may not be stable");
if (IsLoading()) PreLoadPrep();
// Second Block - Various CPU Registers and States
// -----------------------------------------------
FreezeTag( "cpuRegs" );
Freeze(cpuRegs); // cpu regs + COP0
Freeze(psxRegs); // iop regs
Freeze(fpuRegs);
Freeze(tlb); // tlbs
Freeze(AllowParams1); //OSDConfig written (Fast Boot)
Freeze(AllowParams2);
Freeze(g_GameStarted);
Freeze(g_GameLoading);
Freeze(ElfCRC);
char localDiscSerial[256];
StringUtil::Strlcpy(localDiscSerial, DiscSerial.ToUTF8(), sizeof(localDiscSerial));
Freeze(localDiscSerial);
if (IsLoading())
DiscSerial = wxString::FromUTF8(localDiscSerial);
// Third Block - Cycle Timers and Events
// -------------------------------------
FreezeTag( "Cycles" );
Freeze(EEsCycle);
Freeze(EEoCycle);
Freeze(iopCycleEE);
Freeze(iopBreak);
Freeze(g_nextEventCycle);
Freeze(g_iopNextEventCycle);
Freeze(s_iLastCOP0Cycle);
Freeze(s_iLastPERFCycle);
Freeze(nextCounter);
Freeze(nextsCounter);
Freeze(psxNextsCounter);
Freeze(psxNextCounter);
// Fourth Block - EE-related systems
// ---------------------------------
FreezeTag( "EE-Subsystems" );
rcntFreeze();
gsFreeze();
vuMicroFreeze();
vuJITFreeze();
vif0Freeze();
vif1Freeze();
sifFreeze();
ipuFreeze();
ipuDmaFreeze();
gifFreeze();
gifDmaFreeze();
sprFreeze();
mtvuFreeze();
// Fifth Block - iop-related systems
// ---------------------------------
FreezeTag( "IOP-Subsystems" );
FreezeMem(iopMem->Sif, sizeof(iopMem->Sif)); // iop's sif memory (not really needed, but oh well)
psxRcntFreeze();
sioFreeze();
sio2Freeze();
cdrFreeze();
cdvdFreeze();
// technically this is HLE BIOS territory, but we don't have enough such stuff
// to merit an HLE Bios sub-section... yet.
deci2Freeze();
InputRecordingFreeze();
if( IsLoading() )
PostLoadPrep();
return *this;
}
// --------------------------------------------------------------------------------------
// memSavingState (implementations)
// --------------------------------------------------------------------------------------
// uncompressed to/from memory state saves implementation
memSavingState::memSavingState( SafeArray<u8>& save_to )
: SaveStateBase( save_to )
{
}
memSavingState::memSavingState( SafeArray<u8>* save_to )
: SaveStateBase( save_to )
{
}
// Saving of state data
void memSavingState::FreezeMem( void* data, int size )
{
if (!size) return;
m_memory->MakeRoomFor( m_idx + size );
memcpy( m_memory->GetPtr(m_idx), data, size );
m_idx += size;
}
void memSavingState::MakeRoomForData()
{
pxAssertDev( m_memory, "Savestate memory/buffer pointer is null!" );
m_memory->ChunkSize = ReallocThreshold;
m_memory->MakeRoomFor( m_idx + MemoryBaseAllocSize );
}
// --------------------------------------------------------------------------------------
// memLoadingState (implementations)
// --------------------------------------------------------------------------------------
memLoadingState::memLoadingState( const SafeArray<u8>& load_from )
: SaveStateBase( const_cast<SafeArray<u8>&>(load_from) )
{
}
memLoadingState::memLoadingState( const SafeArray<u8>* load_from )
: SaveStateBase( const_cast<SafeArray<u8>*>(load_from) )
{
}
// Loading of state data from a memory buffer...
void memLoadingState::FreezeMem( void* data, int size )
{
const u8* const src = m_memory->GetPtr(m_idx);
m_idx += size;
memcpy( data, src, size );
}
wxString Exception::SaveStateLoadError::FormatDiagnosticMessage() const
{
FastFormatUnicode retval;
retval.Write("Savestate is corrupt or incomplete!\n");
OSDlog(Color_Red, false, "Error: Savestate is corrupt or incomplete!");
_formatDiagMsg(retval);
return retval;
}
wxString Exception::SaveStateLoadError::FormatDisplayMessage() const
{
FastFormatUnicode retval;
retval.Write(_("The savestate cannot be loaded, as it appears to be corrupt or incomplete."));
retval.Write("\n");
OSDlog(Color_Red, false, "Error: The savestate cannot be loaded, as it appears to be corrupt or incomplete.");
_formatUserMsg(retval);
return retval;
}
// Used to hold the current state backup (fullcopy of PS2 memory and subcomponents states).
//static VmStateBuffer state_buffer( L"Public Savestate Buffer" );
static const wxChar* EntryFilename_StateVersion = L"PCSX2 Savestate Version.id";
//static const wxChar* EntryFilename_Screenshot = L"Screenshot.jpg";
static const wxChar* EntryFilename_InternalStructures = L"PCSX2 Internal Structures.dat";
struct SysState_Component
{
const char* name;
int (*freeze)(FreezeAction, freezeData*);
};
int SysState_MTGSFreeze(FreezeAction mode, freezeData* fP)
{
ScopedCoreThreadPause paused_core;
MTGS_FreezeData sstate = { fP, 0 };
GetMTGS().Freeze(mode, sstate);
paused_core.AllowResume();
return sstate.retval;
}
static constexpr SysState_Component SPU2{ "SPU2", SPU2freeze };
static constexpr SysState_Component PAD{ "PAD", PADfreeze };
static constexpr SysState_Component USB{ "USB", USBfreeze };
static constexpr SysState_Component GS{ "GS", SysState_MTGSFreeze };
void SysState_ComponentFreezeOutRoot(void* dest, SysState_Component comp)
{
freezeData fP = { 0, (u8*)dest };
if (comp.freeze(FreezeAction::Size, &fP) != 0)
return;
if (!fP.size)
return;
Console.Indent().WriteLn("Saving %s", comp.name);
if (comp.freeze(FreezeAction::Save, &fP) != 0)
throw std::runtime_error(std::string(" * ") + comp.name + std::string(": Error saving state!\n"));
}
void SysState_ComponentFreezeIn(pxInputStream& infp, SysState_Component comp)
{
freezeData fP = { 0, nullptr };
if (comp.freeze(FreezeAction::Size, &fP) != 0)
fP.size = 0;
Console.Indent().WriteLn("Loading %s", comp.name);
if (!infp.IsOk() || !infp.Length())
{
// no state data to read, but component expects some state data?
// Issue a warning to console...
if (fP.size != 0)
Console.Indent().Warning("Warning: No data for %s found. Status may be unpredictable.", comp.name);
return;
}
ScopedAlloc<u8> data(fP.size);
fP.data = data.GetPtr();
infp.Read(fP.data, fP.size);
if (comp.freeze(FreezeAction::Load, &fP) != 0)
throw std::runtime_error(std::string(" * ") + comp.name + std::string(": Error loading state!\n"));
}
void SysState_ComponentFreezeOut(SaveStateBase& writer, SysState_Component comp)
{
freezeData fP = { 0, NULL };
if (comp.freeze(FreezeAction::Size, &fP) == 0)
{
const int size = fP.size;
writer.PrepBlock(size);
SysState_ComponentFreezeOutRoot(writer.GetBlockPtr(), comp);
writer.CommitBlock(size);
}
return;
}
// --------------------------------------------------------------------------------------
// BaseSavestateEntry
// --------------------------------------------------------------------------------------
class BaseSavestateEntry
{
protected:
BaseSavestateEntry() = default;
public:
virtual ~BaseSavestateEntry() = default;
virtual wxString GetFilename() const = 0;
virtual void FreezeIn(pxInputStream& reader) const = 0;
virtual void FreezeOut(SaveStateBase& writer) const = 0;
virtual bool IsRequired() const = 0;
};
class MemorySavestateEntry : public BaseSavestateEntry
{
protected:
MemorySavestateEntry() {}
virtual ~MemorySavestateEntry() = default;
public:
virtual void FreezeIn(pxInputStream& reader) const;
virtual void FreezeOut(SaveStateBase& writer) const;
virtual bool IsRequired() const { return true; }
protected:
virtual u8* GetDataPtr() const = 0;
virtual uint GetDataSize() const = 0;
};
void MemorySavestateEntry::FreezeIn(pxInputStream& reader) const
{
const uint entrySize = reader.Length();
const uint expectedSize = GetDataSize();
if (entrySize < expectedSize)
{
Console.WriteLn(Color_Yellow, " '%s' is incomplete (expected 0x%x bytes, loading only 0x%x bytes)",
WX_STR(GetFilename()), expectedSize, entrySize);
}
uint copylen = std::min(entrySize, expectedSize);
reader.Read(GetDataPtr(), copylen);
}
void MemorySavestateEntry::FreezeOut(SaveStateBase& writer) const
{
writer.FreezeMem(GetDataPtr(), GetDataSize());
}
// --------------------------------------------------------------------------------------
// SavestateEntry_* (EmotionMemory, IopMemory, etc)
// --------------------------------------------------------------------------------------
// Implementation Rationale:
// The address locations of PS2 virtual memory components is fully dynamic, so we need to
// resolve the pointers at the time they are requested (eeMem, iopMem, etc). Thusly, we
// cannot use static struct member initializers -- we need virtual functions that compute
// and resolve the addresses on-demand instead... --air
class SavestateEntry_EmotionMemory : public MemorySavestateEntry
{
public:
virtual ~SavestateEntry_EmotionMemory() = default;
wxString GetFilename() const { return L"eeMemory.bin"; }
u8* GetDataPtr() const { return eeMem->Main; }
uint GetDataSize() const { return sizeof(eeMem->Main); }
virtual void FreezeIn(pxInputStream& reader) const
{
SysClearExecutionCache();
MemorySavestateEntry::FreezeIn(reader);
}
};
class SavestateEntry_IopMemory : public MemorySavestateEntry
{
public:
virtual ~SavestateEntry_IopMemory() = default;
wxString GetFilename() const { return L"iopMemory.bin"; }
u8* GetDataPtr() const { return iopMem->Main; }
uint GetDataSize() const { return sizeof(iopMem->Main); }
};
class SavestateEntry_HwRegs : public MemorySavestateEntry
{
public:
virtual ~SavestateEntry_HwRegs() = default;
wxString GetFilename() const { return L"eeHwRegs.bin"; }
u8* GetDataPtr() const { return eeHw; }
uint GetDataSize() const { return sizeof(eeHw); }
};
class SavestateEntry_IopHwRegs : public MemorySavestateEntry
{
public:
virtual ~SavestateEntry_IopHwRegs() = default;
wxString GetFilename() const { return L"iopHwRegs.bin"; }
u8* GetDataPtr() const { return iopHw; }
uint GetDataSize() const { return sizeof(iopHw); }
};
class SavestateEntry_Scratchpad : public MemorySavestateEntry
{
public:
virtual ~SavestateEntry_Scratchpad() = default;
wxString GetFilename() const { return L"Scratchpad.bin"; }
u8* GetDataPtr() const { return eeMem->Scratch; }
uint GetDataSize() const { return sizeof(eeMem->Scratch); }
};
class SavestateEntry_VU0mem : public MemorySavestateEntry
{
public:
virtual ~SavestateEntry_VU0mem() = default;
wxString GetFilename() const { return L"vu0Memory.bin"; }
u8* GetDataPtr() const { return vuRegs[0].Mem; }
uint GetDataSize() const { return VU0_MEMSIZE; }
};
class SavestateEntry_VU1mem : public MemorySavestateEntry
{
public:
virtual ~SavestateEntry_VU1mem() = default;
wxString GetFilename() const { return L"vu1Memory.bin"; }
u8* GetDataPtr() const { return vuRegs[1].Mem; }
uint GetDataSize() const { return VU1_MEMSIZE; }
};
class SavestateEntry_VU0prog : public MemorySavestateEntry
{
public:
virtual ~SavestateEntry_VU0prog() = default;
wxString GetFilename() const { return L"vu0MicroMem.bin"; }
u8* GetDataPtr() const { return vuRegs[0].Micro; }
uint GetDataSize() const { return VU0_PROGSIZE; }
};
class SavestateEntry_VU1prog : public MemorySavestateEntry
{
public:
virtual ~SavestateEntry_VU1prog() = default;
wxString GetFilename() const { return L"vu1MicroMem.bin"; }
u8* GetDataPtr() const { return vuRegs[1].Micro; }
uint GetDataSize() const { return VU1_PROGSIZE; }
};
class SavestateEntry_SPU2 : public BaseSavestateEntry
{
public:
virtual ~SavestateEntry_SPU2() = default;
wxString GetFilename() const { return L"SPU2.bin"; }
void FreezeIn(pxInputStream& reader) const { return SysState_ComponentFreezeIn(reader, SPU2); }
void FreezeOut(SaveStateBase& writer) const { return SysState_ComponentFreezeOut(writer, SPU2); }
bool IsRequired() const { return true; }
};
class SavestateEntry_USB : public BaseSavestateEntry
{
public:
virtual ~SavestateEntry_USB() = default;
wxString GetFilename() const { return L"USB.bin"; }
void FreezeIn(pxInputStream& reader) const { return SysState_ComponentFreezeIn(reader, USB); }
void FreezeOut(SaveStateBase& writer) const { return SysState_ComponentFreezeOut(writer, USB); }
bool IsRequired() const { return true; }
};
class SavestateEntry_PAD : public BaseSavestateEntry
{
public:
virtual ~SavestateEntry_PAD() = default;
wxString GetFilename() const { return L"PAD.bin"; }
void FreezeIn(pxInputStream& reader) const { return SysState_ComponentFreezeIn(reader, PAD); }
void FreezeOut(SaveStateBase& writer) const { return SysState_ComponentFreezeOut(writer, PAD); }
bool IsRequired() const { return true; }
};
class SavestateEntry_GS : public BaseSavestateEntry
{
public:
virtual ~SavestateEntry_GS() = default;
wxString GetFilename() const { return L"GS.bin"; }
void FreezeIn(pxInputStream& reader) const { return SysState_ComponentFreezeIn(reader, GS); }
void FreezeOut(SaveStateBase& writer) const { return SysState_ComponentFreezeOut(writer, GS); }
bool IsRequired() const { return true; }
};
// (cpuRegs, iopRegs, VPU/GIF/DMAC structures should all remain as part of a larger unified
// block, since they're all PCSX2-dependent and having separate files in the archie for them
// would not be useful).
//
static const std::unique_ptr<BaseSavestateEntry> SavestateEntries[] = {
std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_EmotionMemory),
std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_IopMemory),
std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_HwRegs),
std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_IopHwRegs),
std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_Scratchpad),
std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_VU0mem),
std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_VU1mem),
std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_VU0prog),
std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_VU1prog),
std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_SPU2),
std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_USB),
std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_PAD),
std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_GS),
};
// It's bad mojo to have savestates trying to read and write from the same file at the
// same time. To prevent that we use this mutex lock, which is used by both the
// CompressThread and the UnzipFromDisk events. (note that CompressThread locks the
// mutex during OnStartInThread, which ensures that the ZipToDisk event blocks; preventing
// the SysExecutor's Idle Event from re-enabing savestates and slots.)
//
static Mutex mtx_CompressToDisk;
static void CheckVersion(pxInputStream& thr)
{
u32 savever;
thr.Read(savever);
// Major version mismatch. Means we can't load this savestate at all. Support for it
// was removed entirely.
if (savever > g_SaveVersion)
throw Exception::SaveStateLoadError(thr.GetStreamName())
.SetDiagMsg(pxsFmt(L"Savestate uses an unsupported or unknown savestate version.\n(PCSX2 ver=%x, state ver=%x)", g_SaveVersion, savever))
.SetUserMsg(_("Cannot load this savestate. The state is an unsupported version."));
// check for a "minor" version incompatibility; which happens if the savestate being loaded is a newer version
// than the emulator recognizes. 99% chance that trying to load it will just corrupt emulation or crash.
if ((savever >> 16) != (g_SaveVersion >> 16))
throw Exception::SaveStateLoadError(thr.GetStreamName())
.SetDiagMsg(pxsFmt(L"Savestate uses an unknown savestate version.\n(PCSX2 ver=%x, state ver=%x)", g_SaveVersion, savever))
.SetUserMsg(_("Cannot load this savestate. The state is an unsupported version."));
};
void SaveState_DownloadState(ArchiveEntryList* destlist)
{
if (!GetCoreThread().HasActiveMachine())
throw Exception::RuntimeError()
.SetDiagMsg(L"SysExecEvent_DownloadState: Cannot freeze/download an invalid VM state!")
.SetUserMsg(_("There is no active virtual machine state to download or save."));
memSavingState saveme(destlist->GetBuffer());
ArchiveEntry internals(EntryFilename_InternalStructures);
internals.SetDataIndex(saveme.GetCurrentPos());
saveme.FreezeBios();
saveme.FreezeInternals();
internals.SetDataSize(saveme.GetCurrentPos() - internals.GetDataIndex());
destlist->Add(internals);
for (uint i = 0; i < ArraySize(SavestateEntries); ++i)
{
uint startpos = saveme.GetCurrentPos();
SavestateEntries[i]->FreezeOut(saveme);
destlist->Add(ArchiveEntry(SavestateEntries[i]->GetFilename())
.SetDataIndex(startpos)
.SetDataSize(saveme.GetCurrentPos() - startpos));
}
}
// --------------------------------------------------------------------------------------
// CompressThread_VmState
// --------------------------------------------------------------------------------------
static void ZipStateToDiskOnThread(std::unique_ptr<ArchiveEntryList> srclist, std::unique_ptr<wxFFileOutputStream> outbase, wxString filename, wxString tempfile)
{
#ifndef PCSX2_CORE
wxGetApp().StartPendingSave();
#endif
std::unique_ptr<pxOutputStream> out(new pxOutputStream(tempfile, new wxZipOutputStream(outbase.release())));
wxZipOutputStream* gzfp = (wxZipOutputStream*)out->GetWxStreamBase();
{
wxZipEntry* vent = new wxZipEntry(EntryFilename_StateVersion);
vent->SetMethod(wxZIP_METHOD_STORE);
gzfp->PutNextEntry(vent);
out->Write(g_SaveVersion);
gzfp->CloseEntry();
}
#if 0
// This was never actually initialized...
std::unique_ptr<wxImage> m_screenshot;
if (m_screenshot)
{
wxZipEntry* vent = new wxZipEntry(EntryFilename_Screenshot);
vent->SetMethod(wxZIP_METHOD_STORE);
gzfp->PutNextEntry(vent);
m_screenshot->SaveFile(*gzfp, wxBITMAP_TYPE_JPEG);
gzfp->CloseEntry();
}
#endif
uint listlen = srclist->GetLength();
for (uint i = 0; i < listlen; ++i)
{
const ArchiveEntry& entry = (*srclist)[i];
if (!entry.GetDataSize())
continue;
gzfp->PutNextEntry(entry.GetFilename());
static const uint BlockSize = 0x64000;
uint curidx = 0;
do
{
uint thisBlockSize = std::min(BlockSize, entry.GetDataSize() - curidx);
gzfp->Write(srclist->GetPtr(entry.GetDataIndex() + curidx), thisBlockSize);
curidx += thisBlockSize;
} while (curidx < entry.GetDataSize());
gzfp->CloseEntry();
}
gzfp->Close();
if (!wxRenameFile(out->GetStreamName(), filename, true))
{
Console.Error("Failed to rename save state '%s' to '%s'", static_cast<const char*>(out->GetStreamName().c_str()), static_cast<const char*>(filename.c_str()));
#ifndef PCSX2_CORE
Msgbox::Alert(_("The savestate was not properly saved. The temporary file was created successfully but could not be moved to its final resting place."));
#endif
}
else
{
Console.WriteLn("(gzipThread) Data saved to disk without error.");
}
#ifndef PCSX2_CORE
wxGetApp().ClearPendingSave();
#endif
}
void SaveState_ZipToDisk(ArchiveEntryList* srclist, const wxString& filename)
{
// Provisionals for scoped cleanup, in case of exception:
std::unique_ptr<ArchiveEntryList> elist(srclist);
wxString tempfile(filename + L".tmp");
std::unique_ptr<wxFFileOutputStream> out = std::make_unique<wxFFileOutputStream>(tempfile);
if (!out->IsOk())
throw Exception::CannotCreateStream(tempfile);
std::thread threaded_save(ZipStateToDiskOnThread, std::move(elist), std::move(out), filename, tempfile);
threaded_save.detach();
}
void SaveState_UnzipFromDisk(const wxString& filename)
{
ScopedLock lock(mtx_CompressToDisk);
// Ugh. Exception handling made crappy because wxWidgets classes don't support scoped pointers yet.
std::unique_ptr<wxFFileInputStream> woot(new wxFFileInputStream(filename));
if (!woot->IsOk())
throw Exception::CannotCreateStream(filename).SetDiagMsg(L"Cannot open file for reading.");
std::unique_ptr<pxInputStream> reader(new pxInputStream(filename, new wxZipInputStream(woot.get())));
woot.release();
if (!reader->IsOk())
{
throw Exception::SaveStateLoadError(filename)
.SetDiagMsg(L"Savestate file is not a valid gzip archive.")
.SetUserMsg(_("This savestate cannot be loaded because it is not a valid gzip archive. It may have been created by an older unsupported version of PCSX2, or it may be corrupted."));
}
wxZipInputStream* gzreader = (wxZipInputStream*)reader->GetWxStreamBase();
// look for version and screenshot information in the zip stream:
bool foundVersion = false;
//bool foundScreenshot = false;
//bool foundEntry[ArraySize(SavestateEntries)] = false;
std::unique_ptr<wxZipEntry> foundInternal;
std::unique_ptr<wxZipEntry> foundEntry[ArraySize(SavestateEntries)];
while (true)
{
Threading::pxTestCancel();
std::unique_ptr<wxZipEntry> entry(gzreader->GetNextEntry());
if (!entry)
break;
if (entry->GetName().CmpNoCase(EntryFilename_StateVersion) == 0)
{
DevCon.WriteLn(Color_Green, L" ... found '%s'", EntryFilename_StateVersion);
foundVersion = true;
CheckVersion(*reader);
continue;
}
if (entry->GetName().CmpNoCase(EntryFilename_InternalStructures) == 0)
{
DevCon.WriteLn(Color_Green, L" ... found '%s'", EntryFilename_InternalStructures);
foundInternal = std::move(entry);
continue;
}
// No point in finding screenshots when loading states -- the screenshots are
// only useful for the UI savestate browser.
/*if (entry->GetName().CmpNoCase(EntryFilename_Screenshot) == 0)
{
foundScreenshot = true;
}*/
for (uint i = 0; i < ArraySize(SavestateEntries); ++i)
{
if (entry->GetName().CmpNoCase(SavestateEntries[i]->GetFilename()) == 0)
{
DevCon.WriteLn(Color_Green, L" ... found '%s'", WX_STR(SavestateEntries[i]->GetFilename()));
foundEntry[i] = std::move(entry);
break;
}
}
}
if (!foundVersion || !foundInternal)
{
throw Exception::SaveStateLoadError(filename)
.SetDiagMsg(pxsFmt(L"Savestate file does not contain '%s'",
!foundVersion ? EntryFilename_StateVersion : EntryFilename_InternalStructures))
.SetUserMsg(_("This file is not a valid PCSX2 savestate. See the logfile for details."));
}
// Log any parts and pieces that are missing, and then generate an exception.
bool throwIt = false;
for (uint i = 0; i < ArraySize(SavestateEntries); ++i)
{
if (foundEntry[i])
continue;
if (SavestateEntries[i]->IsRequired())
{
throwIt = true;
Console.WriteLn(Color_Red, " ... not found '%s'!", WX_STR(SavestateEntries[i]->GetFilename()));
}
}
if (throwIt)
throw Exception::SaveStateLoadError(filename)
.SetDiagMsg(L"Savestate cannot be loaded: some required components were not found or are incomplete.")
.SetUserMsg(_("This savestate cannot be loaded due to missing critical components. See the log file for details."));
PatchesVerboseReset();
SysClearExecutionCache();
for (uint i = 0; i < ArraySize(SavestateEntries); ++i)
{
if (!foundEntry[i])
continue;
Threading::pxTestCancel();
gzreader->OpenEntry(*foundEntry[i]);
SavestateEntries[i]->FreezeIn(*reader);
}
// Load all the internal data
gzreader->OpenEntry(*foundInternal);
VmStateBuffer buffer(foundInternal->GetSize(), L"StateBuffer_UnzipFromDisk"); // start with an 8 meg buffer to avoid frequent reallocation.
reader->Read(buffer.GetPtr(), foundInternal->GetSize());
memLoadingState(buffer).FreezeBios().FreezeInternals();
}