Logo
Explore Help
Sign In
preserve-emulation/pcsx2
Watch 1
Star 0 Fork 0
mirror of https://github.com/PCSX2/pcsx2.git synced 2026-11-13 17:50:13 +01:00
Code Issues Packages Projects Releases Wiki Activity
Files
v1.7.0-dev
pcsx2/plugins/GSdx/res
T
History
lightningterror 79db01d7ed gsdx-d3d11: Truncate fog in tfx.fx shader.
The change should've been pushed in #3091

Fixes regression with fog rendering.
2020-02-29 22:47:30 +01:00
..
glsl
gsdx ogl: re-normalize coordinate when TEX0 is invalid
2019-02-20 13:49:57 +01:00
convert.fx
convert.fx: Update main4 shader to better support hdr colclip.
2019-01-12 09:53:51 +01:00
fxaa.fx
fxaa.fx: Purge d3d9 shader code.
2019-02-19 15:36:15 +01:00
gsdx-res.xml
gsdx ogl: use load resource to load shader
2017-04-12 18:09:06 +02:00
interlace.fx
GSdx: Purge Direct3D9 Render entirely. (#2762)
2018-12-20 00:54:51 +01:00
logo11.bmp
GSDX: Improvements to the GSDX dialog (#1284)
2016-05-01 17:33:53 +01:00
logo-null.bmp
GSDX: Improvements to the GSDX dialog (#1284)
2016-05-01 17:33:53 +01:00
logo-ogl.bmp
GSDX: Improvements to the GSDX dialog (#1284)
2016-05-01 17:33:53 +01:00
merge.fx
GSdx: Purge Direct3D9 Render entirely. (#2762)
2018-12-20 00:54:51 +01:00
shadeboost.fx
GSdx: Purge Direct3D9 Render entirely. (#2762)
2018-12-20 00:54:51 +01:00
tfx.cl
GSdx: Enable OpenCL on Linux (#3099)
2019-09-11 17:59:33 -07:00
tfx.fx
gsdx-d3d11: Truncate fog in tfx.fx shader.
2020-02-29 22:47:30 +01:00
Powered by Gitea Version: 28.3.0 Page: 755ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API