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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-11-13 09:40:13 +01:00
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f751f70b1e633b1663b6fef83a42c8f961b1273e
pcsx2/plugins/GSdx/res
T
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Gregory Hainaut f751f70b1e gsdx ogl: GL_ARB_clip_control is now mandatory
2016-04-07 21:57:54 +02:00
..
glsl
gsdx ogl: GL_ARB_clip_control is now mandatory
2016-04-07 21:57:54 +02:00
convert.fx
GSdx: Newest scanlines shader looks much nicer this way :)
2014-01-13 18:23:53 +00:00
cs.fx
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
2014-12-02 00:16:33 +01:00
fxaa.fx
gsdx-ogl: wipeout of GL_ARB_bindless_texture
2015-08-08 09:16:49 +02:00
glsl_source.h
gsdx ogl: GL_ARB_clip_control is now mandatory
2016-04-07 21:57:54 +02:00
interlace.fx
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
logo9.bmp
…
logo10.bmp
…
logo-ogl.bmp
gsdx-ogl: new logo
2015-05-29 11:05:52 +02:00
merge.fx
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
shadeboost.fx
sed -i -e 's/seperately/separately/'
2014-12-07 12:46:16 +01:00
tfx.cl
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
2015-08-02 20:21:49 +02:00
tfx.fx
GSdx-DX: Modified shader slightly as some bits were incorrect.
2015-07-01 09:30:20 +02:00
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